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GENERAL INFORMATION
GENRE/STYLE
Role-playing/First-Person RPG
RELEASE DATE
15/MAY/07
ESRB RATING
TEEN, Blood, Mild Fantasy Violence, Mild Suggestive Themes
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Etrian Odyssey is a turn-based role-playing game that harkens back to the early days of the genre, where players would often need to draw their own dungeon maps on graph paper. The twist for this 2007 release, however, is that the maps are now designed using the stylus, with players able to draw walls and make notations on the touch-screen to highlight treasure chests, doors, stairs, and other points of interest. The top screen displays a first-person view of the outdoor world and its unfriendly inhabitants, with combat alternating turns between groups of enemies and your party of five adventurers.
On the outskirts of a peaceful town named Etria lies a woodland labyrinth, where untold secrets and dangers await those brave enough to explore its mysterious depths. The dungeon-delving party is formed with your choice of nine character classes and more than 150 skills, and up to 20 custom heroes can be saved to an adventurer's guild. The development team behind the game, known in Japan as Sekaiju no Meikyuu, includes such luminaries as Kazuya Niinou (Trauma Center: Under the Knife), Shigeo Komori (Shin Megami Tensei: Devil Summoner), and Yuzo Koshiro (Streets of Rage). ~ Scott Alan Marriott, All Game Guide
Past 14 days
“First of all you have to realize one thing:this game is meant to be hard. Moving on... Etrian Odyssey brings us back to the golden days of dungeon crawls and biy... you'll notice that they just don't make games like this anymore :D + You fully...”
“First of all you have to realize one thing:this game is meant to be hard. Moving on...
Etrian Odyssey brings us back to the golden days of dungeon crawls and biy... you'll notice that they just don't make games like this anymore :D
+ You fully build your own party. While this may not seem that special to most of you this does imply you can adept after finding out your doing it wrong. Sure, it'll involve some grinding and lots of cussing but hey... this game isn't meant for wussies :D
+ Difficulty. It's hard. You'll know it. Some aspects make it so hard you could cry yourself to sleep if you're not carefull and many players have nightmares about the dreaded F.O.E.s... they even made a youtube vid about their horror: http://www.youtube.com/watch?v=WM5MMqNgUzM
+ You might go down to a dungeon/forest filled with corpses of previously defeated guilds who were as foolish as you were to actually try and enter the forest... but you weren't smart enough to buy a darned map weren't you? No you weren't so now you'll have to draw it yourself! This function isn't only fun and interactive, it also immerses the player a lot... even though they will often find themselves making mistakes and getting killed for this foolishness >:D
- It gets repetitive going down the same passages over and over again...
- There are shortcuts to lake your life easier... too bad they're too often one-way only, hidden and trying to screw you over...
- A single session takes a long time and I understand their decision of no in-dungeon saving (they intended to make a hard game) but it's tedious losing over 2 hours of progress due to circumsances and a lack of saving... they could've included a save system that deletes the save upon loading... wouldn't be the first time they did that kind of thing...”
created 08/FEB/2010
“Killed my first 2 FOEs”
created 10/JUL/2009
An old-school RPG-style dungeon crawl through a labyrinth of danger.
published 31/JUL/2007
1 out of 5
MMO Players subscribe to more then one MMO at a time.
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