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It is the era after the "Time of Change," and four races — Synthets, Chaots, Vitals, and Kinets — battle for domination. Etherlords II: continues the turn-based tactical gameplay of Etherlords with refined strategic options, more creature-cards to control, and a powerful map editor. Players now control the same hero for an entire campaign and oversee his/her development — hero progress is also represented by changes in appearance. Heroes can wield up to 16 spells in a battle, and additional spells can now be stored in a "rucksack" for later use. Five campaigns are filled with non-linear missions, boats, tunnels, transports, and hundreds of spells and creatures. ~ All Game Guide