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GENERAL INFORMATION
GENRE/STYLE
Adventure/Survival Horror
RELEASE DATE
24/JUN/02
ESRB RATING
MATURE, Blood and Gore, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
Nintendo 64, http://www.gamerdna.com/game/eternal-darkness--sanity--s-requiem-nintendo-gamecube
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Billed as a "psychological thriller," Eternal Darkness: Sanity's Requiem offers heavy action in a survival horror environment, similar in gameplay style to the PS2's Onimusha: Warlords or Devil May Cry. Featuring inventive plot devices, over a dozen playable characters, and an epic storyline to tie it all together however, this game is designed to create a memorable experience all its own. Originally conceived as a release for the N64, the title has been enhanced and revamped to make good use of the technical superiority of the GameCube. Eternal Darkness players face an ongoing quest that spans the generations of two thousand years as they take the roles of diverse hero characters in different times and places throughout human history.
A life force far more ancient than humanity once ruled this Earth and it exists here still, perhaps to awaken on some future doomsday. This ancient force is not bound by the laws of our physical universe, nor by our notions of ethics and morality. Though these Ancients are in a sense beyond our own "good" or "evil," their mere existence threatens life as we know it. There is a sect of human devotees who have awaited the return of these Ancients through the ages, remaining silently faithful through countless generations and brutally destroying any who might threaten their secret. But also enduring through the ages is a line of heroes — the "Chosen Ones." Distinct guardians such as the Roman centurion, the medieval monk, and the Special Forces commando each face the threats of the Ancients in their own times and places.
Though each is brave and uniquely able, these Chosen Ones are human and suffer human vulnerabilities. Among the most effectively disturbing elements of Eternal Darkness is the "Insanity Meter." As characters make their way through the game's dark scenes they are unavoidably affected by the surreal environments and grotesque events they encounter. The living nightmare takes its toll on the hero's state of mind, as indicated by this meter. As the hero's sanity fails, the player begins to notice strange and incongruous events and details. Not only does the world around the character seem to behave in an irreconcilably surreal manner, but even the game's menus and interface may become deceptively confused. Unable to rely on his or her own perceptions, the player cannot be sure of what is actually occurring in the game world and what is the conjuring of the character's troubled mind. ~ T.J. Deci, All Game Guide
Past 14 days
“Today Eternal Darkness went from creepy to terrifying in one brilliant leap. I no longer feel safe roaming the mansion as I once did, despite still having encountered no real enemies there and the...”
created 01/FEB/2011
“Started playing this game after hearing a ton of great things about it. The atmosphere is really great, although it has a different feeling than the constant, oppressing dread of a game like Silent...”
created 30/JAN/2011
“i loved this game the thing about this game is it messes with you as a game.... how can i explain ..... ok rather then put all the scares into its story and game play.... we have 2 life lines 1 for life and 1 for sanity if your sanity meter...”
“i loved this game
the thing about this game is it messes with you as a game.... how can i explain .....
ok rather then put all the scares into its story and game play....
we have 2 life lines 1 for life and 1 for sanity
if your sanity meter gets low weird things begin to happen both In and out of game (meaning not story)
things such as you walk into a room and everything is upside down
or you walk into a room and your head explodes and you get a false game over screen
or it will suddenly act like your game cube crashed then tell you that your memory card is corrupted and claim to be reformatting it
this was done so well the game stores were getting complaints of faulty games lol :P
this game was a rare gem of uniqueness in the world of gaming and i wish more would take the kind of risks this game did ”
created 14/FEB/2010
“Fun game, challenging puzzles, but I stopped playing it b/c I didn't have time, and now it would be too hard to pick back up where I left off, so I will have to start over again”
“Fun game, challenging puzzles, but I stopped playing it b/c I didn't have time, and now it would be too hard to pick back up where I left off, so I will have to start over again”
created 27/DEC/2009
“I did a 12-hour stream. And I did beat the game in 11-hours (according to game's own clock). Wonderful marathon. =)”
created 19/DEC/2009
“See more info here: http://bit.ly/51bctm”
created 18/DEC/2009
“This game is one in a million. Gamecube owners were blessed with this title. It had one giant original game mechanic and that was your sanity as the player and patience as the player. If you did well in the game the game would be nice to you, if...”
“This game is one in a million. Gamecube owners were blessed with this title. It had one giant original game mechanic and that was your sanity as the player and patience as the player. If you did well in the game the game would be nice to you, if you did bad in the game the world would be out to get you.
The creativeness it went into the sanity meter in this game was incredible. It's functioning was simple, if a monster sees you your sanity goes down, if you kill the beast, it comes back, so if you keep running your sanity is going to get you. The craziness that ensues is epic.
If your sanity runs really low weird things start to happen. Bosses get bigger, monsters are more plentiful... A single swinging axe trap would turn into ten... One is real, but which one is it? Who knows, you shouldn't of been a chicken and ran. One that really got me in the game was when I went to save my game and it was like "Loading memory card... Deleting data off memory card." I flipped out and got up to take the memory card out thinking that may help but by the time I reached the card the game was like "Data saved."
This game loves to screw with you, it's amazing for that simple concept. Fighting a giant boss and the game kept cutting out telling me my controller needed to be plugged into port one.
If you missed this game, find a way to play it. It's worthy of everyone's love... And I really want to see a much needed sequel.”
created 13/DEC/2009
“An incredibly well-done and unique horror game that is fun to play through time and time again. This game is the sole reason I got and still have my GameCube.”
“An incredibly well-done and unique horror game that is fun to play through time and time again. This game is the sole reason I got and still have my GameCube.”
created 13/DEC/2009
“14.45.45. I have beaten the game first time. And unknow, I really enjoyed every moment this game have me to offer. Hmm, I wonder what I should review on Halloween... *ponders*”
created 15/OCT/2009
“The following five games are the five I've probably sunk the most hours into over the course of my life. I don't play any of them now, but they defined the kind of gamer I am today. Here they...”
created 08/OCT/2009
“Anoher 2 hours added to gameplay. "Spoiler comment": "Take that ya freaking monk stomper. This is for Paul Luther! *magical BOOM!*”
created 03/OCT/2009
“Adding another 2.5 hours for gameplay. Another chapter completed. And man, this game is getting better and better. =D”
created 02/OCT/2009
“Gameplay time currently: 5 hours 58 minutes and 14 seconds. Todays comment (contains spoilers): "Dude, was that wall just bleeding a moment ago?.."”
created 30/SEP/2009
“Adding 1 hour and 30 mins to gameplay. ...Not only I'm almost becoming a new patient to asylum, but I am also very impressed by the presentation in whole; I especially like the voice acting. ^_^”
created 29/SEP/2009
“Already after 3 hours and 17 minutes, I'm ready to go to mental hospital...”
created 28/SEP/2009
6
The number of games with "DNA" in the title.
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