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GENERAL INFORMATION
GENRE/STYLE
Action/Third-person 3D Action
RELEASE DATE
Canceled
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Midway's ESPionage offers a new twist on the burgeoning stealth genre by emphasizing psychic powers as a means to achieve objectives in addition to the use of weapons and agility. Cast in the role of American Psi-Operative Nick Geller, players must tap into their character's unique talents for telekinesis, pyrokinesis, remote viewing, mind draining, aura seeing, and mind control. In the not-so-distant future a terrorist group called the Movement, led by an elite army of psychic soldiers, has designs on world conquest.
A key component in ESPionage is the ability to complete missions in a variety of ways. Players can use psychic powers to lift and throw objects (or people) anywhere within the environments, temporarily leave their character's body to scout ahead, drain an enemy's psychic ability in a battle of wills, create a wall of fire to set things ablaze, see objects invisible to the naked eye, and take control of weak-willed characters. In addition to psychic powers, Nick Geller can use "traditional" means of control by acquiring handguns and automatic weapons.
Tying the action sequences together is a storyline that sheds light on the mystery surrounding Geller's unique gifts and murky past. ESPionage has players traveling across the world to infiltrate four of the Movement's high-security compounds and advance through seven fully interactive levels. Since the game features a non-linear design, players can accomplish objectives in any manner of their choosing, whether it's through physical force and nimble acrobatics or by using the distinctive powers of the mind. ~ Scott Alan Marriott, All Game Guide
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The average gamerscore in Halo 3.
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