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GENERAL INFORMATION
GENRE/STYLE
Strategy/3D Real-Time Strategy
RELEASE DATE
14/NOV/01
ESRB RATING
TEEN, Blood, Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Empire Earth is a strategy game of monumental proportion. Beginning with a timid band of hapless troglodytes, players must lead these people through 500,000 years of civilization and development. 14 historical epochs are the setting for research, construction, diplomacy, and warfare. Players must strengthen their nations by gaining territory, recruiting great leaders, forming (and breaking) alliances, and making use of new technologies. Empire Earth begins in an era before mankind's earliest memories and moves through history to a future which is still beyond our horizon, all in real-time.
Empire Earth was initially conceived and developed by Rick Goodman, who was a lead designer of the critically acclaimed and popularly successful Age of Empires. Expanding on ideas introduced in that title, Empire Earth blends real-time strategy and unit development with strong elements of deep, encompassing, empire building. The game's timeline stretches from the prehistoric discovery of fire to a futuristic 23rd century full of advanced technologies. The game is easily playable right out of the box using pre-generated nations and units, or the player may customize nearly all relevant faction information and statistics to suit personal tastes and style of play. ~ T.J. Deci, All Game Guide
Past 14 days
“Large worlds, wide variety of units, unseen viewing system.”
“Large worlds, wide variety of units, unseen viewing system.”
created 02/JUN/2009
“Past to future^^”
“Past to future^^”
created 03/MAY/2009
“I finished the olympic campaign. The fight against Troja took me very long because i didn't watch where Athene's place is. So i had to drive arround the whole world and built temple's everywhere lol...”
created 03/MAY/2009
“Great tactical built up game. Especially if you got friends, LAN, cigarretes and alcohol :D”
“Great tactical built up game. Especially if you got friends, LAN, cigarretes and alcohol :D”
created 28/APR/2009
“Cool RTS, but a clone.”
“Cool RTS, but a clone.”
created 28/JAN/2009
“ Juego de estrategia recorriendo las distintas batallas de la historia, hasta que llegan al futuro... ”
“ Juego de estrategia recorriendo las distintas batallas de la historia, hasta que llegan al futuro... ”
created 26/JAN/2009
“Good one but moved on to the better EE2”
“Good one but moved on to the better EE2”
created 24/JAN/2009
“Great opening theme music”
“Great opening theme music”
created 19/JAN/2009
“Great sequel to AoE II for early ages (Space Age is teh suck). Crappy community.”
“Great sequel to AoE II for early ages (Space Age is teh suck). Crappy community.”
created 19/JAN/2009
“I love this game, modern age is the best”
“I love this game, modern age is the best”
created 19/JAN/2009
“Used to play EE online all the time and dominated people. The game is pretty unbalanced and has a few thousand too many units, but overall fun game.”
“Used to play EE online all the time and dominated people. The game is pretty unbalanced and has a few thousand too many units, but overall fun game.”
created 19/JAN/2009
“First Big RTS i got into”
“First Big RTS i got into”
created 19/JAN/2009
“Kinda neat game, but very old”
“Kinda neat game, but very old”
created 19/JAN/2009
“Was a really good RTS - Helped make some of the games that are here today because of its innovative huge time warp gameplay.”
“Was a really good RTS - Helped make some of the games that are here today because of its innovative huge time warp gameplay.”
created 19/JAN/2009
64%
of Fable 2 players also played Oblivion
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