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As owners of the Genesis and Super NES may recall, Earthworm Jim was once a simple and very ordinary worm. One fateful day, he discovered a large, ultra high-tech indestructible super space cyber-suit.
Through sheer luck, Jim's body fit perfectly in the neck ring of the suit and a miraculous transformation took place: the suit melded with Jim's soft wormy flesh and a superhero was born. The suit was equipped with a Plasma Blaster and gave Jim powers far beyond those of an ordinary worm.
In Earthworm Jim: Menace 2 the Galaxy, Evil Jim has stolen the Inter-Dimensional-Transporter-of-Doom from Professor Monkey-for-a-Head and is raising heck across the galaxy. Luckily, Earthworm Jim has constructed an Inter-Dimensional-Transporter-of-Goodness and is in hot pursuit of his villainous twin brother.
Your job in this game is to guide Jim through 12 levels of utter silliness and stop Evil Jim before he can assemble a super weapon. Using the transporter to move from level to level drains energy, so you must collect a certain number of power cells in each world before you can progress. You'll run, jump, swing (on chains) and slide in graveyards, jungles, bedrooms, subways, gardens and other exotic (and not so exotic) locations. You'll also ride in Pocket Rockets, flush yourself in toilets across space and time, and float around using Jim's snot!
While you look for power cells in each level, worm-eating plants, mutant sheep, zombie chickens, trashcans, bottomless pits and other enemies and obstacles will interfere with your progress. You'll also confront Smiley-Face and other archenemies. Obstacles should be avoided and enemies can be destroyed with Jim's standard blaster or with other weapons you can pick up, such as a rocket launcher or the Big Blaster. ~ Brett Alan Weiss, All Game Guide