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The Tower of Doom might be decimated and the Deimos defeated, but a new shadow looms over the fantastic land of Mystara, a force of evil greater than the world has ever seen. A vile sorceress called Synn has risen from the cracks of hell with only one agenda: to conquer and destroy any and everything that stands in her path. She is a soul of pure evil, and so it will take souls of great good to defeat her, even if those souls might be contained in wandering rogues who seem to adventure only for the love of money and slaying. The journey through Mystara will be long and treacherous, but it must be done, or all hope for Mystara will certainly be lost.
The sequel to Dungeons & Dragons: Tower of Doom, Dungeons & Dragons: Shadow Over Mystara features many of the same qualities as its predecessor, such as a cast of characters and enemies straight out of the players guides and monster manuals of Dungeons & Dragons, and a multi-path route through the game. One to four players can pop their credits into the game, plow through a number of different enemies and collect gold and other items of treasure, be they monetary in nature or more valuable items such as life potions or spell books
Capcom has made a number of changes to this sequel, starting with more levels and different minor and boss enemies to face. One of the most obvious differences is the cast of characters, which has been upped in this game. The players can now choose which class they will play upon starting their game, and new classes such as mages and thieves have been added to the archers, fighters and clerics. There is still a focus on working as a team, as the magic users play a role in supporting the fighters, who must carry a brunt of the heavy fighting. The experience system is very similar to the previous game, as players gain levels as they defeat boss monsters, and a new probability voting system has been included to give everyone a choice in which way to travel through the game. ~ Jon Thompson, All Game Guide