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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
28/FEB/06
ESRB RATING
TEEN, Alcohol Reference, Blood, Violence
DEVELOPER
Turbine Entertainment Software
PUBLISHER
Turbine Entertainment Software
ALSO AVAILABLE ON
IBM PC Compatible, http://www.gamerdna.com/game/dungeons---dragons-online--stormreach-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Veteran online game developer Turbine Entertainment brings the classic tabletop fantasy game series to a subscription-based community in Dungeons & Dragons Online: Stormreach. Set in the Eberron campaign created in 2004, the game launches with five playable races and the following nine classes: barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and wizard. As in most online role-playing games, players begin by customizing their character's name, gender, and basic appearance before entering a tutorial quest designed to familiarize them with the controls, interface, and style of play.
Unlike its genre contemporaries, such as World of WarCraft, Dungeons & Dragons Online does not feature large, persistent areas where thousands of players can freely roam and fight. The design focuses instead on instanced dungeons for small bands of adventurers, each accessed from a tavern or a small hub area. In true D&D fashion, a party will need to work together to disarm traps, solve puzzles, negotiate with characters, or fight a number of monsters. An off-screen Dungeon Master will describe new areas in detail, while combat takes an action-oriented approach. Players are free to jump, swim, climb, attack, block, and perform evasive tumbles in real time.
Potions, spells, and feats are accessed through icon-based toolbars, but magic users have a limited number of points to cast spells. To replenish lost health and spell points, party members must locate the one rest shrine located within each dungeon. Another distinguishing feature is how the game handles experience. Experience points are not earned by killing creatures, but rather for solving quests, allowing players some freedom in how they complete objectives. For its initial release, the game has a level cap of ten and carries a monthly fee of $14.95. The game also includes native support for voice communication via microphone, a first for the genre. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“After 2+ years, i finally returned to this game and it's as fun as it was the first time. I rolled a Rogue which i got to lvl 2, things are a bit overwhelming, but i'm confident in that i'll be able...”
created 06/AUG/2012
“It's so weird. I've literally spent about 80 dollars on games the last few weeks - All on the Steam Summer Sale they had going on. I couldn't help it. Sounded like a steal of a deal. I mean, $80 USD...”
created 10/JUL/2011
“http://budurl.com/jlas http://budurl.com/6xvb http://www.cash-in-48.com keywords> clickbank, wealth, cash from home, affiliate”
created 31/JUL/2010
“Would be perfect with world PvP and better crafting.”
“Would be perfect with world PvP and better crafting.”
created 25/JUL/2010
“I initially tried DDO:U as a light relief from my time in WoW. After about a week of F2P I became a VIP (paid subscription). The attractions to DDO:U are that just about everything is instanced, the interactive nature of combat (not just point and...”
“I initially tried DDO:U as a light relief from my time in WoW. After about a week of F2P I became a VIP (paid subscription). The attractions to DDO:U are that just about everything is instanced, the interactive nature of combat (not just point and click to auto attack like in other MMOs) and the ability to really customize your character unlike the more cookie cutter style of other games. An endearing and sometimes frustrating aspect of DDO is how much your initial character creation choices can impact the long term abilities (or lach thereof) of your character. The ability for the player to choose how they "pay" for the game is also one of it's strengths. Players who choose the F2P model are not level capped or ability restricted for any class they choose to play.”
created 20/FEB/2010
created 16/FEB/2010
“Anathur and a minotaur who wanted in the picture”
created 16/FEB/2010
created 16/FEB/2010
“Hounds of Xoriath raid on Khyber server with Anathur and pug”
created 16/FEB/2010
“Vault of Night Raid on Khyber server with Anathur and pug group”
created 16/FEB/2010
“Surround Orc and lock him down while casters can get their mana back.”
created 16/FEB/2010
“Vision of Destruction Raid. Waiting on devil to come back down.”
created 16/FEB/2010
“Pre update 3 Arretrikos wouldn't turn around.”
created 16/FEB/2010
“Anathur, wielding his holy burst greatsword, next to a stone giant.”
created 16/FEB/2010
“Started another toon: Psepha Hawksong, an Elven rogue.”
created 02/FEB/2010
1 out of 5
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