Winter!: Prepare for holiday gaming!
Role-playing/Third-Person 2D RPG
EVERYONE, Mild Violence
ALSO AVAILABLE ON
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Revisit the Forgotten Realms using Dungeons & Dragons 3rd Edition game rules in Dungeons & Dragons: Eye of the Beholder, an RPG adventure featuring a first-person 3D perspective for exploration and an isometric viewpoint in turn-based combat. Players create an initial party of four adventurers from seven races (shield dwarf, human, moon elf, rock gnome, half-elf, lightfoot halfling, or half-orc) and four classes (cleric, fighter, wizard, and rogue). Character generation includes name, six possible alignments (combinations of "good" or "evil," "lawful" or "chaotic," or "neutral"), sex, portrait, miniature (for combat), and six attributes (strength, intelligence, wisdom, dexterity, constitution, and charisma). Four pre-generated characters are available for imagination-challenged or impatient gamers.
Two dozen feats, ranging from alertness to weapon finesse, provide special abilities during character creation in magic or combat depending on class, with bonus feats offered at various level up stages. Experience earns points, which are used to buy skills from a list of 21 that includes abilities such as bluff, climb, forgery, intimidate, and tumble among others. Additional characters can be generated, but only four can join the adventure at any given time, with slots for up to two more non-character players (NPC) rounding out a party of six for exploration of the sewers and catacombs of Waterdeep.
Special icons depict character conditions during gameplay, with more than a dozen possibilities such as blinded, cowering, deafened, entangled, frightened, nauseated, or petrified. More than 150 spells are available for wizards and clerics (or any multi-class character with casting abilities), and fighters choose weapons and armor from a vast arsenal including bows, maces, battle-axes, swords, and many more. Characters can perform two actions per turn in combat, with fighters receiving a bonus attack at sixth level. Resting the party allows the formation to be changed for battle, magic users and clerics to prepare and scribe spells, and hit points to be restored. The game is saved automatically when the party successfully rests. ~ Michael L. House, All Game Guide