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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 2D RPG
RELEASE DATE
--/AUG/89
ESRB RATING
,
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Greatness has a way of manifesting through generations. Erdrick was once a great hero. In times past, this great hero defended the land of Alefgard from demons with a globe of light. But after he died, the Dragonlord stole this globe of light and hid it in darkness. You are a descendant of that great hero Erdrick, and the king has asked you to defeat the Dragonlord by recovering the globe of light. Only then will peace be restored to the land.
Enix's Dragon Warrior, along with Square's Final Fantasy and Sega's Phantasy Star, was one of the originators Japanese-style console RPG. You are the descendant of the hero Erdrick, out to make a name for yourself by rescuing the princess and defeating the Dragonlord. Your character has several stats: strength, agility, attack power, defense power, maximum hit points, and maximum magic points. Earning experience points from defeated monsters increases the level of your character, which has the effect of increasing his statistics. You must also collect gold from defeated monsters to buy better items.
You must find clues to advance your quest by moving from town to town in the world map. Along the way, you may have to complete other side quests or explore dungeons to advance the storyline. You will encounter two types of maps. The world map is open and consists of different types of terrain with towns and cities scattered around. Town and dungeon maps, on the other hand, are more mazelike.
You interact with the world around you through the use of a menu system. To perform an action you must walk up to the object or place you want to perform the action on, then you must call up the action menu by pressing the A button. You can talk to people, search locations, use stairs, take objects, cast spells, use items, open doors or view your character's status. ~ Kyle Knight, All Game Guide
Past 14 days
“Thy game relies too heavily on repetitive grinding and fetch quests to artificially extend its length. Plus, thy clunky combat inflates the difficulty and makes gameplay flat-out unfun.”
“Thy game relies too heavily on repetitive grinding and fetch quests to artificially extend its length. Plus, thy clunky combat inflates the difficulty and makes gameplay flat-out unfun.”
created 30/AUG/2009
“The commercial for this game made it seem like real life. Then you played the game and realized it could have been :)”
“The commercial for this game made it seem like real life. Then you played the game and realized it could have been :)”
created 01/APR/2009
“I think Dragon Warrior was the first game that I played for about 20 straight hours.”
“I think Dragon Warrior was the first game that I played for about 20 straight hours.”
created 19/JAN/2009
09-09-1995
The original Sony Playstation was released.
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