New Releases: What upcoming games are you looking forward to?
Fercberk...: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
Need Help?: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
GENERAL INFORMATION
GENRE/STYLE
Shooter/First-Person Shooter
RELEASE DATE
02/DEC/03
ESRB RATING
MATURE, Blood, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
Xbox, http://www.gamerdna.com/game/deus-ex--invisible-war-ibm-pc-compatible-1, http://www.gamerdna.com/game/deus-ex--invisible-war-xbox, http://www.gamerdna.com/game/deus-ex--invisible-war-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Taking place 20 years after the events in Deus Ex, Invisible War reveals a futuristic world where basic needs are left unmet. It is a world on the brink of chaos after the dismantling of the mighty biotech corporations, a world where multiple religious and political groups now lust after power. Thus begins the sequel to 2000's critically acclaimed first-person shooter, which finds players investigating the different factions struggling for control to determine which groups are beneficial and which are a threat. Enhancements to the core engine include a retooled physics system, refined AI, added character animation, and more choices on the part of the player.
As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump 40 feet in the air. The non-linear story takes players from Seattle to remote locations in Cairo and Antarctica. ~ Scott Alan Marriott, All Game Guide
Past 14 days
created 19/FEB/2011
“The Headmaster of the Tarsus Cairo academy. And a secret Templar.”
created 19/FEB/2011
“I think I lost the plot line :-/ And I don't want to re-play it from the beginning either.”
created 19/FEB/2011
“Made it support 16:10 and played a little bit. Never played the 2nd game previously. Maybe this should be my next play thing :p”
created 27/JUN/2010
“So, the other day there was an Squeidos promotion at Steam. And there was Deus Ex sale. I wanted it for a long time (with original voiceover for the 1st one and I never actually played the 2nd...”
created 13/MAR/2010
EarthboundX was the last to comment - over 3 years ago...
EarthboundX was the last to comment - over 3 years ago...
13xforever was the last to comment - over 3 years ago...
Fallout2Forever was the last to comment - over 3 years ago... show previous hide previous
“Deus Ex: Invisible War is the sequel to the much-vaunted Deus Ex. In Invisible War, the player takes the part of Alex D, a trainee at elite Tarsus Academy, the graduates of which go on to careers in corporate espionage, enforcement, and black ops....”
“Deus Ex: Invisible War is the sequel to the much-vaunted Deus Ex. In Invisible War, the player takes the part of Alex D, a trainee at elite Tarsus Academy, the graduates of which go on to careers in corporate espionage, enforcement, and black ops. Only something has gone horribly wrong: terrorists have decided that Tarsus must be destroyed, and they have reduced the city of Chicago to ashes in their opening salvo. Alex D. is spirited to Tarsus Academy in Seattle where the adventure begins.
Invisible War takes place twenty years after the events of Deus Ex (wherein JC Denton and his brother, Paul, brought down the world economy with the Collapse). The world is just starting to recover but the process is slow, and rival factions are competing for the loyalty of the world's people. This comes home immediately when they begin to vie for Alex D's talents. In the course of the game the player must make decisions about who to work for: will it be the WTO and its ordered economies and rigidly members-only enclaves, The Order Church with its message of spiritual fulfillment, the Omar (heavily bio-modded humans who live on the fringes of society), or the Knights Templar who want to eradicate biomodification. And who are ApostleCorp, and what do they want with Alex D?
The game is a fairly straight-forward first-person shooter. I thoroughly enjoyed the game, and found it immersive and fun to explore. There are a variety of endings, depending on the paths taken through the game, and enough humor in the game (despite the dark overtones) to keep me amused. A pleasant surprise for me was that it is possible to play Alex D as either male or female, which is a very welcome relief for this girl gamer who gets sick to death of always having to immerse themselves in male characters in many FPSes.
The majority of the complaints I've heard about the game are that the combat system was dumbed down from Deus Ex to Deus Ex: Invisible War, and that the story was not involved enough nor any of the characters interesting.
The combat system was fine and worked for me, but then I don't look for intense or complex combat systems in games of this nature. In a single-player game, I am looking more for story, immersion, and interesting things to explore than I am for mastering various methods of key mashing to get past one boss or another. As for the story, again I thought it was good, and it got me interested in what would happen to Alex D. But it must be said that I played Invisible War before I played the original Deus Ex, so I had no expectations about Invisible War going in -- and I think that's the best way to go at it: Yes, it continues the storyline of the Dentons and of the world after the Collapse, but it is a separate game. For me, going to play Deus Ex after Invisible War was the disappointment: I found the original game extremely two-dimensional in its character personalities, I could only play a male character, the voice acting seemed of generally lower quality, and the graphics (as could be expected) weren't as good. Perhaps it's all about which you see first leading to the expectations for the other.
My only real complaint is that I'd like to see more variety in possible endings. Now I get why this wasn't done (time, money, complexity, a third installment, &c.), but having played through all the possible endings, I felt them all fairly equally horrific. Or perhaps I missed the one where everyone lived happily ever after -- you never know.”
created 22/JAN/2010
“A game made for conspiracy theorist, by conspiracy theorist. ”
“A game made for conspiracy theorist, by conspiracy theorist. ”
created 11/AUG/2009
created 26/JUL/2009
“This game sucked compared to the first game, as it was too drastic of a change in gameplay. Sadly this was a prime example of a classic game being dumbed down for the console crowd. So sad to see the greats fall...still an ok game though.”
“This game sucked compared to the first game, as it was too drastic of a change in gameplay. Sadly this was a prime example of a classic game being dumbed down for the console crowd. So sad to see the greats fall...still an ok game though.”
created 15/JUL/2009
“I played and finished this game just to see where the story went. I did not have fun playing it though. It was lifeless and fragmented and completely un-rewarding. The customization was pointless, and even the "freedom" felt like it was...”
“I played and finished this game just to see where the story went. I did not have fun playing it though. It was lifeless and fragmented and completely un-rewarding. The customization was pointless, and even the "freedom" felt like it was on rails.”
created 04/MAY/2012
“I got the Illuminati ending I was aiming for, and trashed the Templars. Now I might go replay the original Deus Ex a bit.”
created 04/JUN/2009
“Got up to the Tier, Germany area.”
created 04/JUN/2009
“Working on a melee game. Melee can be alot of fun, but I'll probably need something else to fight those armored templars later on. Until then, I'll just have to enjoy beating enemies in the face...”
created 02/JUN/2009
“not as good as the first, go play that one”
“not as good as the first, go play that one”
created 05/APR/2009
“It wasn't really as deep and involving as a Deus Ex title should be, and the levels are awfully sparse because it was really a ported PS2 title, but I still like it. Bite me!”
“It wasn't really as deep and involving as a Deus Ex title should be, and the levels are awfully sparse because it was really a ported PS2 title, but I still like it. Bite me!”
created 26/JAN/2009
28
The average age for gamers, most have been playing for 12 years.
gamerDNA®, Contents are Copyright 2006–2013 PLAYXPERT LLC and Live Gamer Inc. gamerDNA and the gamerDNA Logo are trademark and property of Live Gamer Inc.
ecricaen was the last to comment - over 2 years ago...
”
Login or Register to post comments.