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GENERAL INFORMATION
GENRE/STYLE
Shooter/First-Person Shooter
RELEASE DATE
23/JUN/00
ESRB RATING
MATURE, Animated Blood, Animated Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Deus Ex is a first-person shooter set in a dark, grim, near future. Gameplay is similar to that of Thief, with stealth being at least as important as racking up a high body count. There is no multi-player mode in the game — it's just you against the computer.
Disease ravages the population while the struggle for the much-in demand antidote "Ambrosia" rages on. Trying to keep order and make some sense of the situation is J.C. Denton, a cybernetically augmented agent of the United Nations Anti-Terrorist Coalition (UNATCO) who is up against National Secessionist Forces (NSF), re-packaged Triads, and the shadowy underground known as Silhouette.
The maps are large and require time to explore, with the first arena being a blown-up Statue of Liberty. Each set location is highly interactive with door locks to be picked, security cameras to bypass, and computer terminals for hints and codes. Books and newspapers picked up during exploration provide interesting, moody background, as well as an occasional clue. Buildings and areas of conflict are not always linear and often offer multiple entry points.
Various personalities dot the landscape. The UNATCO soldier, the undercover contact disguised as a bum, the poor, hungry kid — all have different degrees of interaction with Denton. Some will say just a line or two while others have entire black-market scams and try to sell you useful items. Some NPCs initiate cut-scenes, in which they impart important information. The bad guys mutter and hum while on sentry duty, and come running and dodging when the bullet ballet starts.
When talk is useless and weapons carry the conversation, there is a mix to be had, from the ubiquitous pistols and shotguns to flamethrowers, throwing knives, and mini-crossbows. Some serious military ordnance can be carried as well, such as rocket and grenade launchers, assault rifles, and several types of grenades (including the Electro Magnetic Pulse grenade for taking out the robotic defenses). Non-lethal means of attack are also available and include tranquilizer darts for the crossbow, a riot prod (similar to a taser), gas grenades, and the tried-and-true baton. A non-lethal approach is appreciated by UNATCO, making for some interesting decisions.
You can't carry everything, however, and inventory management becomes a challenge. You'll have choices to make, ranging from items such as soda-pop (useful for a bit of health restoration and bribes) to the weapons you'll need. All sorts of electronics can be found in the game's environments, along with several tools used to manipulate them. Lock picks and micro-tools are needed because brute strength won't always get the job done. Electro fuel cells are required to power your cybernetic abilities, such as night sight and extra melee strength, while new cybernetic augmentation canisters upgrade and vary your built-in abilities.
Conversations, mission goals and logs of what you do are available with a couple of keystrokes, making bookkeeping and note taking easier. If you do want to add your own comments, you can type them directly into the standard note section. ~ Storn A. Cook, All Game Guide
Past 14 days
“I enjoyed the strong character customization and that your decisions had consequences on the story and how you interact with other NPCs.”
“I enjoyed the strong character customization and that your decisions had consequences on the story and how you interact with other NPCs.”
created 13/SEP/2009
“"The intelligent shooter," a great game featuring cyberpunk elements, RPG gameplay, conversations with choices, branching story and a fantastic story.”
“"The intelligent shooter," a great game featuring cyberpunk elements, RPG gameplay, conversations with choices, branching story and a fantastic story.”
created 13/SEP/2009
“if only i had the time and effort. i would love to get back into this game.”
created 17/AUG/2009
“All that good cyberpunk rolled into a neat efficient package.”
“All that good cyberpunk rolled into a neat efficient package.”
created 02/AUG/2009
“I wish I could find the disk. I'd give it another roll, never finished it the first time.”
“I wish I could find the disk. I'd give it another roll, never finished it the first time.”
created 29/JUL/2009
“Nothing happened, I just played it for a minute before getting totally distracted by something else.”
created 29/JUL/2009
“Deus Ex is a masterful merging of FPS and RPG play-styles. Compelling cyberpunk game universe with linear story and progression, where player choices really do have an impact. Great level design plus deep character building allows tons of options”
“Deus Ex is a masterful merging of FPS and RPG play-styles. Compelling cyberpunk game universe with linear story and progression, where player choices really do have an impact. Great level design plus deep character building allows tons of options”
created 17/JUL/2009
“I played this game in 2007 and I still thought that it was one of the best games that I had ever played. The atmosphere, the story, and the hybrid fps/rpg all came together to make one of the best games that many people have never played. Play it.”
“I played this game in 2007 and I still thought that it was one of the best games that I had ever played. The atmosphere, the story, and the hybrid fps/rpg all came together to make one of the best games that many people have never played. Play it.”
created 15/JUL/2009
“Yet more progress. People don't seem too happy with me killing so many terrorists. But considering you find a lot more lethal ammo than you do incapacitating weapons/ammo, it's hard not to.”
created 13/JUL/2009
“This game is surprisingly large. I'm only at the Hotel, and still finding tons of stuff on the side to do. I really should have played this years ago.”
created 12/JUL/2009
“Yes, I'm very, very behind. I never quite had the gaming PC back when this was out, and never got to try it. So, I'm playing catch up. And so far, it's worth the wait.”
created 10/JUL/2009
EarthboundX was the last to comment - 4 months ago...
PuyoDead was the last to comment - 4 months ago... show previous hide previous
created 27/JUN/2009
“Yeah, there's no way I'm going to be able to get used to this on top of it not working entirely right. Guess it's back to the PS2 for me.”
created 18/JUN/2009
“A terrific game. Dystopic sci-fi paranoia at its best. I don't even want to think about how many hours I spent playing though this game over and over again... I still play it from time to time.”
“A terrific game. Dystopic sci-fi paranoia at its best. I don't even want to think about how many hours I spent playing though this game over and over again... I still play it from time to time.”
created 16/JUN/2009
“One of the best games ever made, as long as you like the hybrid stealth/action/RPG/FPS gameplay, and can live with or work around the rigid event scripting (that decides everyone dies if you take a fire escape, but everyone lives if you use the door)”
“One of the best games ever made, as long as you like the hybrid stealth/action/RPG/FPS gameplay, and can live with or work around the rigid event scripting (that decides everyone dies if you take a fire escape, but everyone lives if you use the door)”
created 16/JUN/2009
149
The number of games with "Ninja" in the title.
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