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GENERAL INFORMATION
GENRE/STYLE
Action/Overhead View Action
RELEASE DATE
29/FEB/08
ESRB RATING
,
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The third Crypto game to touch down on mobile phones finds the misanthropic alien in Sin City, and he's way short of his quota for human DNA samples. Players control Crypto's aim, zapping away at the hapless humans that meander by around him. Directional buttons cause a reticule to revolve around Crypto, about a third of a screen in front of him. The alien's fire spreads out in the direction of the reticule, be it from his trusty zap-o-matic, his powerful plasma blaster, or an even more wicked weaponry, acquired in later levels. And then there's the gloom gun, which freezes everyone on the screen for a few moments, allowing Crypto's wingman to beam up a few choice samples. As the game progresses, the humans put up more of a fight, firing back with annoyingly deadly bullets, but when Crytpo's beams can take out two or three opponents at a time, the fastest draw still wins the fight. ~ T.J. Deci, All Game Guide
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55.42%
The number of players who play "Bad Company" that also play "Bad Company 2."
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