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GENERAL INFORMATION
GENRE/STYLE
Strategy/Empire-Building
ESRB RATING
TEEN, Animated Violence, Comic Mischief
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Deadlock II: Shrine Wars is Accolade's follow-up title to their strategy based original. The basic game structure will feel familiar to those fans who played Deadlock, but a host of enhancements and redesigned aspects expand game play.
At it's core, Deadlock II: Shrine Wars is still a mix of strategy, resource management, and armed conflict. The player controls one of seven races (ChCh-T, Cyth, Human, Maug, Re'Lu, Tarth, or Uva Mosk) in a desperate race to find the secrets (shrines) of an ancient civilization hidden throughout the mass of space that makes up the Dark Cloud, battling for and colonizing worlds that can be used as stepping stones or way-stations in the search for the mysterious remote planet called Xythra. Once attained, all knowledge and technologies of the ancient race will belong to the victors.
Features include a streamlined interface (compared to the first game), over a dozen new buildings (45 total) and technologies (nearly 50 total), military units, including ground, sea, air, and special (nearly 40 total), choice of three unique victory conditions, single, campaign, or multi-player (up to six other people) modes and a multitude of customizable rules options. Deadlock II: Shrine Wars also contains editor functions (map and scenario) allowing design of new worlds and game conditions. ~ Michael L. House, All Game Guide
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96
The number of games covering all platforms for the "Call of Duty" franchise.
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