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GENERAL INFORMATION
GENRE/STYLE
Strategy/Empire-Building
RELEASE DATE
23/JUN/09
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Dawn of Discovery is a real-time strategy game of New World exploration, expansion, trade, and conquest, based on unflowers Interactive's well established Anno series of home computer games (Anno 1602, Anno 1701; also titled 1602 A.D. and 1701 A.D in North America)). The framework for gameplay in the Wii, PC, and Nintendo DS versions of Dawn of Discovery is similar to that in the 2008 release for DS, 1701: Dawn of Discovery, but artwork, animations, and interface have been redesigned to be entertaining and accessible to a casual, console-style audience. In the age of tall ships and global exploration, players rise to power by staking their claims in resource-rich wildernesses, protecting their growing outposts from threats both internal and external, harvesting the riches of the land, and mastering the economics of trade — with neighboring settlements and Old World patrons alike. There must be enough income to pay for a town's protection, maintenance, and development, but if taxes are too high, the people will revolt. Without a militia to fend off attacks from pirates and other enemies, a town's wealth can be stolen away in a moment, but too much time and money spent on the military will leave little for infrastructure maintenance or trade improvements. The PC edition of Dawn of Discovery allows Internet-connected gamers to check in with the publisher's website to track in-game achievements and compare their top scores with those of other players. ~ T.J. Deci, All Game Guide
Past 14 days
“Basically a real-time city builder game. Keep your medieval townsfolk happy by supplying them with the stuff they need (beer, hemp, apple wine, public executions, and other basic needs). Combat feels very slow plus you can't really massively...”
“Basically a real-time city builder game. Keep your medieval townsfolk happy by supplying them with the stuff they need (beer, hemp, apple wine, public executions, and other basic needs). Combat feels very slow plus you can't really massively influence its outcome. Plus I don't really like the overall concept of 'making your townsfolk happy so that they pay taxes', effectively reducing the player's activities to 'making money' and not 'making people happy'.”
created 12/OCT/2009
“Damn this is time consuming. Still love it. Now in the 4th Chapter and started building normad settlements :)”
created 04/OCT/2009
“Completed chapter 3.”
created 03/OCT/2009
“Completed chapter 2. Its awesome!!”
created 30/SEP/2009
“Played the first mission in the campaign which serves as the tutorial. I quite like the game play and definitely love the graphics.”
created 29/SEP/2009
“Finished the campaign. Also 'discovered' that if you didn't set your profile up initially as online, you can't attach it to your Ubi profile later; you have to create a new one instead. Joy. So I...”
created 20/SEP/2009
“Chapter VI, finally. This one's going to be a killer.”
created 12/SEP/2009
“First off, I have Anno 1404, the import. The American title is just ridiculously stupid and loses the identity of the series. This fourth installment includes a new campaign mode with a story to play, complete with quests and other characters, an...”
“First off, I have Anno 1404, the import. The American title is just ridiculously stupid and loses the identity of the series. This fourth installment includes a new campaign mode with a story to play, complete with quests and other characters, an RPG-like step forward for the city-building genre. The tutorial and manual are a bit weak as usual, but the game mechanics are easy enough to figure out with a little time. I'm having a brilliant time with the campaign and can't wait to start plowing through the scenarios.
I didn't think it was possible for the series to get any prettier than 1701 A.D., but this game is spectacular. Definitely spend some time in postcard mode just to soak up the life and ambiance of your city. The striking contrast between the European and the Middle Eastern cultures, buildings, and resources is a really nice feature as well, adding depth to the gameplay and, frankly, something different to look at! Gorgeous, challenging game. ”
created 09/SEP/2009
“Very immersive game. Excellent visuals. Really enjoy being able to start building a city/colony from scratch.”
“Very immersive game. Excellent visuals. Really enjoy being able to start building a city/colony from scratch.”
created 08/SEP/2009
“Finished Chapter II”
created 06/SEP/2009
created 06/SEP/2009
“Started out with the campaign. Fantastic visuals, and great tutorial. ”
created 12/JUL/2009
“Great blend of simulation and real-time strategy, very good looking game. Plays very well!”
created 04/JUL/2009
“started the campaign”
created 25/JUN/2009
created 25/JUN/2009
620
The average gamerscore in Halo 3.
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