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GENERAL INFORMATION
GENRE/STYLE
Role-playing/First-Person Action RPG
RELEASE DATE
24/OCT/06
ESRB RATING
MATURE, Blood and Gore, Intense Violence, Language, Partial Nudity
DEVELOPER
Arkane Studios, FloodGate
PUBLISHER
ALSO AVAILABLE ON
Xbox 360, http://www.gamerdna.com/game/dark-messiah--might-and-magic-ibm-pc-compatible-1, http://www.gamerdna.com/game/dark-messiah--might-and-magic-elements-xbox-360, http://www.gamerdna.com/game/dark-messiah--might-and-magic-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Ubisoft continues its resurrection of the classic 3DO series with this first-person role-playing release. Dark Messiah: Might and Magic features a campaign that begins 18 years after Heroes of Might and Magic V. Single players take the role of Sareth, to wield both might and magic against orcs, goblins, trolls, dragons, an undead horde, and other minions of the Dark Messiah who threatens the world of Ashan. Built on Valve's Half-Life 2 "Source" game engine, Dark Messiah: Might and Magic aims to offer smooth action in a game world rich with detail. The game's multiplayer modes support up to 32 players. Along with the obligatory "Deathmatch" and "Team Deathmatch" modes, the multiplayer arena includes a "Crusade" mode that emphasizes teamwork in multi-match competition. In "Crusade," players choose one of five character classes, such as warrior or mage. Throughout the game, there are opportunities to increase characters' skills as they complete battles. After each round, a "dynamic campaign" feature determines the next map's location, as well as the items and skills you can gain between rounds, by analyzing completion statistics from the previous conflict. "Crusade" mode creates a tug-of-war battle style by moving the next skirmish closer to the stronghold of the last skirmish's loser. When one team wins, the battle is moved away from its stronghold, but if the team loses the next conflict, the following battle moves back to the middle. The game ends when one stronghold is destroyed, or when a team loses all of its tickets. Tickets are a type of death card, and every time a player is killed or loses control of a spawn point, a ticket is taken away. After a campaign is completed, all experience for each character is set back to zero. ~ Gracie Leach, All Game Guide
Past 14 days
“Made it to Chapter 7.”
created 21/JAN/2013
“Finally recovered the lost progress from when i played and forgot to back up my saves. Even made it a little further :)”
created 17/JAN/2013
“Made it a little farther into Chapter 6, surprisingly the Ghouls (i think they are Ghasts? the Ghouls are the faster, hunched enemies...) aren't as hard anymore, a jumping slash to (usually) knock...”
created 12/JAN/2013
“Made it through Chapter 5, now the spiders seem preferable over the Ghouls i have to fight :\”
created 11/JAN/2013
“Still running around in Chapter 5, this chapter is seriously dragging out. Plus the spiders are a pain in the ass.”
created 10/JAN/2013
“Made it to Chapter 5, encountered enemy spell casters on Chapter 4 and i can say with absolute certainty, that fighting spell casters is a pain in the ass :\”
created 09/JAN/2013
“Started this game and got all the way to Chapter 3. I'm really enjoying it so far, i love the fact that ever since i got out of the prologue chapter, the game has not wasted a single moment on the...”
created 07/JAN/2013
“Blast back review of Dark Messiah: Might and Magic. This was a great game and I remember the 20+ hours I spent over a weekend completing the entangling story. The graphics unfortunately would not be as sharp as the current titles on the market,...”
“Blast back review of Dark Messiah: Might and Magic. This was a great game and I remember the 20+ hours I spent over a weekend completing the entangling story. The graphics unfortunately would not be as sharp as the current titles on the market, but Dark Messiah had amazing qualities that still make it an entertaining play even today. The titles music score is phenomenal. I ended up purchasing the soundtrack for its rich quality and powerful sequences that played perfectly with the game. If you ever want to experience how much the sound can impact the atmosphere of a game play Dark Messiah. The storyline was smooth and offered variation to the standard linear RPG allowing players to make decisions that affected the outcome of the game in very unique ways. Try it out on a current system with the graphics full blast and you will enjoy this memorable title.”
created 08/SEP/2011
created 15/JUN/2011
“Played it. Despite how much I enjoy the game it always annoys me in some shape or form.”
created 27/NOV/2010
“ok so i finished it in hard mode it was very hard you know (lol). no actually it was only hard because there is a "very hard" difficulty setting too (with 1.02 patch)... forget it. i wont...”
created 21/SEP/2010
“demon chick 2, paps (father) 1, blonde chick 1 found annother plentyfull Quiver.”
created 21/SEP/2010
“I had to set the graphics to low with my old AGP 128mb-ram graphics card, for the game to run fluid, but even with those setting all graphics look better than any previous Might and Magic (excluding Heroes-series here). Chances to crash for this...”
“I had to set the graphics to low with my old AGP 128mb-ram graphics card, for the game to run fluid, but even with those setting all graphics look better than any previous Might and Magic (excluding Heroes-series here). Chances to crash for this game are high especialy when you ALT+TAB out of it. Avoid to do so ... You will venture alone through the world, sometimes accompanied by one or more npc and there is a very basic char-progression system, with basically 4 options: Warrior, Rogue, Archer, Mage. As I like them light effects I ofcourse choose Mage. And what do you think happens? Yeah my hands starting to glow and can use telekinesis hehe! I finished it deciding for the demon chick (Inferno ending), but played it again and try one of the other endings (the human one featuring blonde chick lol) The game mechanics let me replay it 3 times last week and try all different skillings. something i did not like is that the hard mode is too hard for me (orks hit me for 4/5 of my health bar)”
created 19/SEP/2010
“finished it with rogue skiling (incl bow skill)”
created 17/SEP/2010
“finished it with warrior skilling.”
created 17/SEP/2010
09-09-1995
The original Sony Playstation was released.
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