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GENERAL INFORMATION
GENRE/STYLE
Role-playing/First-Person Action RPG
RELEASE DATE
12/FEB/08
ESRB RATING
MATURE, Blood and Gore, Intense Violence, Language, Partial Nudity
DEVELOPER
Arkane Studios, Ubisoft Annecy
PUBLISHER
ALSO AVAILABLE ON
IBM PC Compatible, http://www.gamerdna.com/game/dark-messiah--might-and-magic-ibm-pc-compatible, http://www.gamerdna.com/game/dark-messiah--might-and-magic-ibm-pc-compatible-1, http://www.gamerdna.com/game/dark-messiah--might-and-magic-elements-xbox-360
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Ubisoft continues its resurrection of the classic 3DO series with this first-person role-playing release. Dark Messiah: Might and Magic features a campaign that begins 18 years after Heroes of Might and Magic V. Single players take the role of Sareth, to wield both might and magic against orcs, goblins, trolls, dragons, an undead horde, and other minions of the Dark Messiah who threatens the world of Ashan. Built on Valve's Half-Life 2 "Source" game engine, Dark Messiah: Might and Magic aims to offer smooth action in a game world rich with detail. The game's multiplayer modes support up to 10 players. Along with the obligatory "Deathmatch" and "Team Deathmatch" modes, the multiplayer arena includes a "Crusade" mode that emphasizes teamwork in multi-match competition. In "Crusade," players choose one of five character classes, such as warrior or mage. Throughout the game, there are opportunities to increase characters' skills as they complete battles. After each round, a "dynamic campaign" feature determines the next map's location, as well as the items and skills you can gain between rounds, by analyzing completion statistics from the previous conflict. "Crusade" mode creates a tug-of-war battle style by moving the next skirmish closer to the stronghold of the last skirmish's loser. When one team wins, the battle is moved away from its stronghold, but if the team loses the next conflict, the following battle moves back to the middle. The game ends when one stronghold is destroyed, or when a team loses all of its tickets. Tickets are a type of death card, and every time a player is killed or loses control of a spawn point, a ticket is taken away. After a campaign is completed, all experience for each character is set back to zero. ~ Gracie Leach, All Game Guide
Past 14 days
“Haven't made it too far into the game, but it's merely average. I like finding the artifacts and secret areas, but combat feels too forced as is some of the movement (climbing).”
“Haven't made it too far into the game, but it's merely average. I like finding the artifacts and secret areas, but combat feels too forced as is some of the movement (climbing).”
created 20/APR/2010
“Just making sure it worked.”
created 11/MAR/2010
“Continuing with the storyline but it's really hard to get comfortable with the controls. I did get a couple achievements, but that was for completing the tutorial portion of the game. The second...”
created 11/NOV/2009
“I wasn't really playing a lot on this title, just wanted to test it to see what it was like. Turned out it's not as bad as the reviews have given it (so far), but the auto progression as opposed to...”
created 20/OCT/2009
created 02/OCT/2009
theslimdavylp was the last to comment - over 3 years ago...
created 01/OCT/2009
“If Oblivion spent a night drinking vodka, eating buffalo wings and bean burritos, then spent the night voiding everything it ever ate through it's bowels, then pressed the results into a 360 disc, it would still be better than this game.”
“If Oblivion spent a night drinking vodka, eating buffalo wings and bean burritos, then spent the night voiding everything it ever ate through it's bowels, then pressed the results into a 360 disc, it would still be better than this game.”
created 09/OCT/2009
theslimdavylp was the last to comment - over 3 years ago...
mykalgaidin was the last to comment - over 4 years ago...
Jenovatra was the last to comment - over 4 years ago...
Manystones was the last to comment - over 4 years ago...
mykalgaidin was the last to comment - over 4 years ago... show previous hide previous
created 27/APR/2009
“DMMM: Elements is a VERY underrated game. It's a mix of a First Person Shooter and a Role Playing game. Four classes, a warrior, a Mage, a Archer, and a Assassin. Each with it's own skills,...”
created 22/APR/2009
“Good RPG, flawed at points but still good, fantastic presentation of the story, some epic cutscenes and a good combat and unlock system.”
“Good RPG, flawed at points but still good, fantastic presentation of the story, some epic cutscenes and a good combat and unlock system.”
created 09/MAR/2009
“The multiplayer achievements are a real pain. Nobody plays this game online.”
“The multiplayer achievements are a real pain. Nobody plays this game online.”
created 19/JAN/2009
“A Complete let down”
“A Complete let down”
created 19/JAN/2009
18
The number of games Macho Man Randy Savage has appeared in.
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