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The loveable Croc is back in Croc 2, the sequel to the original PlayStation hit from Fox Interactive. After he and his Gobbo friends returned home, they thought the whole ordeal with Baron Dante was over with. Little do they know, the evil Dantinis are planning the evil villain's return.
Meanwhile, Croc's life changed one day after discovering a bottled up message lying on the beach. The writers of the letter stated they were searching for their long-lost crocodile son. Thinking they could be his parents, Croc took the letter to King Rufus who suggested he journey to a faraway land, seek out the help of other Gobbos, and find his folks. The Gobbos then built a seesaw catapult to launch Croc to the foreign land, kick-starting his latest adventure.
In Croc 2, a 3D action/platform game, players must navigate Croc through four Gobbo villages. Each one is broken down into sub-levels resulting in over 40 levels of play (not to mention secret and lost levels to discover and explore). Along the way, Croc will make use of go-karts, hang gliders, hot air balloons, and other vehicles to assist in his journey from one place to the next.
His Gobbo friends will also lend a helping hand anyway they can. Swap Meet Pete has a shop in each village allowing Croc to visit him anytime. Pete sells helpful items to assist the baby crocodile; among the various objects are Gummi Savers jumps, Heart Pots, and Clockwork Gobbos (necessary to find hidden places). In order to buy any of these things, Croc will have to seek out a variety of crystals. Once you get enough crystals, you can buy what you'd like in Swap Meet Pete's shop.
Players will also come across jigsaw pieces in keys needed to open secret doors (the Golden Gobbo doors) and locked objects, like cages or doors. Getting these objects is sometimes as much of a puzzle as figuring out what to do with them.
Though Croc 2 is not two-player compatible, it supports an OmniPlay feature that allows two players to share the control duties. If inclined, players can set up two controllers and have one person control Croc's movement while the other person jumps and controls the camera. The manual and OmniPlay menu helps players set this feature up and outlines what can be controlled. ~ Brad Cook, All Game Guide