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THE SETTING #USES
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Amp and Spica are two kids with not a lot to do on a slow Saturday afternoon, so they turn to what every kid would turn to in a time of need. The TV! They're about to falter off into naptime, when their television suddenly springs to life and out pops a pink bunny, who introduces himself as Yupa. He explains that he needs their help to save his world. But you don't do battle in this crazy place with fists or guns, you flitz! Flitzing is apparently the word for dancing in the bizarre land of television. Now, either Amp or Spica must hop to it and fritz their fannies off to save the day!
Cool Cool Toon is the "Interactive Rhythm Comic" from SNK and marks the final Dreamcast from that publisher. You may select either Amp or Spica, and the actual game itself takes you through various Flitzes, which are dance battles against wacky rivals. The flitzes are broken up into three sections, the first two being sort of trial runs. The final flitz sees both the music's ampage and the rival's difficulty kicked up.
Most dance games employ some sort of direction-sequence patterns to press on the pad, but in Cool Cool Toon you use the analog stick. You have a circle in the middle of the screen that represents the playfield. On the outside of the circle, smaller circles form and slowly get smaller. You must move a cursor to the center of these circles and press your button when they become small enough to fit inside the cursor's field. Also, parts pop up where you must run the analog stick along a trail of blue dots the wind slowly or quickly around the circle's outside edge. The better you do with this, the better your character dances on-screen. While it might sound simple enough, the circles begin to come quickly, causing a flurry of action and hopefully great flitzing.
The characters that you do battle with run the gamut of the weird, with a meek, nerdy looking man who suddenly changes into a werewolf, a time bomb that you must sooth with your flitzing, and a tall, thin, wildly-costumed person who looks like something out of a clown's nightmare. Amp and Spica both have five stages, and will meet different rivals on their journey For every new rival, there's a new song, and there's a definite Japanese pop bent to the all of the cool, cool tunes. ~ Jon Thompson, All Game Guide