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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
31/OCT/05
ESRB RATING
TEEN, Suggestive Themes, Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
City of Villains is the stand-alone follow-up to the successful "massively multiplayer" superhero game, City of Heroes. Players take the roles of super-powered scofflaws who, unlike their heroic counterparts, embark on missions of theft, sabotage, and other schemes of world domination. Like heroes, villains come in any combination of five archetypes and five origins. While the villain archetypes may seem similar to those of City of Heroes, they offer a different set of powers that can be best used together in different ways.
Brutes are strong and enduring, like heroic Tankers, but Brutes become more powerful as they take more damage. Stalkers are deadly melee combatants, like Scrappers, but they rely on stealth and surprise instead of speed and strength. Although they offer support in battle, like Controllers, Dominators have access to a power set that is more focused on dealing out damage. Corrupters also support the group, like Defenders, but become more powerful as they wear their enemies down. Masterminds may be the most unprecedented archetype, as their power set offers control over "pets," such as robots, zombies, or ninja minions.
Another major addition to the shared City game world is base-building. Groups of characters can pool their funds to buy a headquarters building, which can be developed with useful technology and defensive armaments. This base is where villains and heroes keep their collected crystals — valuable items that bestow bonuses on all group members. The danger of owning crystals is that they are so powerful, enemy groups may stage raids on the base to capture them. In addition to base raids, heroes and villains can also battle one another in the games' three cross-over PvP arenas.
City of Heroes offered one of the most powerful, engaging character creation systems of any game available at the time of its release, and the character-building tools in City of Villains are designed to be equally extensive. The interface works similarly to that of City of Heroes, and many of the costume parts are the same in both games, but villains have access to a number of outrageously evil items and accessories that no self-respecting hero would ever dare don. ~ T.J. Deci, All Game Guide
Past 14 days
“Ok so I have played City of Heroes, Champions Online, and I am currently applied to beta STO. Cryptic studios has produced some interesting, and wildly different MMOs in their time. Their concepts...”
created 24/OCT/2009
“Better than Heroes.”
“Better than Heroes.”
created 19/OCT/2009
“Felt creative, and made Double Dee Cori with her sidekick Gary Bob in City of Heroes/City of Villains. The Character came out just about the same as in Champions Online, but you can tell that...”
created 14/OCT/2009
“Nurgling, the level 40 Mastermind, and his robot army.”
created 11/OCT/2009
“A good start as an expansion but went nowhere. Billed as a stand alone game it never could truly stand on its own. This expansion introduced bugs that stand to this day and brought PvP into a world that had not seen it to date. Nerf after nerf...”
“A good start as an expansion but went nowhere. Billed as a stand alone game it never could truly stand on its own. This expansion introduced bugs that stand to this day and brought PvP into a world that had not seen it to date. Nerf after nerf after nerf came to try and balance classes against all other classes in a game that cannot have that and be enjoyable. Now, with Going Rogue, even the unique classes and power sets are a thing of the past. Run for cover because its going to blow.”
created 10/OCT/2009
“If you have an inactive City of Heroes account, you may log in anyway! CoH is free through Sunday the 11th! You also get double XP, so get in there and arrest some bad guys!”
created 09/OCT/2009
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“Last night I dreamt of St. Martial Just like I'd never gone, My weapons drawn Victims like deer in the headlights It all seems like yesterday, not far away Hard and cold the ocean...”
created 05/OCT/2009
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“City of villains i combined with COH for supergroup bases and to see the other side of the story from the "red" side of things altogether alot of fun my favorate class being coruptors”
“City of villains i combined with COH for supergroup bases and to see the other side of the story from the "red" side of things altogether alot of fun my favorate class being coruptors”
created 04/OCT/2009
“see City of Heroes”
“see City of Heroes”
created 20/SEP/2009
created 20/SEP/2009
created 20/SEP/2009
“I advanced 6 levels”
created 20/SEP/2009
“Loved the Villains version. Guess I've always been drawn to the DARK/EVIL side of games. lol”
“Loved the Villains version. Guess I've always been drawn to the DARK/EVIL side of games. lol”
created 19/SEP/2009
“Miss my Mastermind, but don't miss the drawn out boring missions. The ability to finally be able to play a Villain was very cool though!”
“Miss my Mastermind, but don't miss the drawn out boring missions. The ability to finally be able to play a Villain was very cool though!”
created 16/SEP/2009
64%
of Fable 2 players also played Oblivion
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