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Casper the Friendly Ghost, hauntingly familiar television star and film idol to millions of specters nationwide, gets the 16-bit treatment with Casper for the Super NES. Once again the short, round-headed ghost is being traumatized by his despicable uncles: Stretch, Fatso and Stinkie.
The obnoxious apparitions have turned Kat's dad, Dr. Harvey, into a blob of ectoplasm. Casper and friend Kat must rescue the kindly doctor and return him to human form. You control Casper throughout the game and must keep yourself and Kat from harm.
You begin the game in the attic of Whipstaff Manor. From here you must make your way through the haunted house's numerous rooms and secret passageways down to the basement. Once you reach your destination, you will face Carrigan, an amorphous, eye beam-shooting glob of gunk that stands between you and the Lazarus Machine. This machine, when fed seven capsules of Cellular integrator, has the power to cure Dr. Harvey. You will find the capsules at certain locations within the mansion.
As expected, Casper's uncles intend to keep him from saving Kat's daddy. They appear in different places throughout the game, using their weapons on our friendly but fearless hero. Stretch slings an umbrella, Fatso bounces his fat body, and Stinkie lets loose with deadly burps. Also, the troublesome trio throws everything that is not nailed down, keeping Whipstaff Manor alive with flying chandeliers, torches, zebra heads, bowling balls and other objects.
Luckily, Casper is quite resourceful in dealing with his ugly uncles and the treacherous house as he can morph into and use as defensive tools numerous household objects. For example: a spatula wards of fruit flies; a wine jug fires projectile corks at Uncle Fatso; and a butterfly net catches books and dishes. Casper can even morph into a sword-wielding pirate!
Certain items can help Casper and Kat progress through tricky parts of the game. You can use a pillow as a feather landing, a balloon to rise above the action, a lightening bolt to zap through wiring to other rooms, a skeleton key to unlock doors and a rope to swing across broken floorboards. Other objects, such as baseball caps, carousels and 1-ups, give you health and extra lives. Grabbing a toy train gives you points.
You've seen the Casper cartoons and watched the feature film. Now play game! ~ Brett Alan Weiss, All Game Guide