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GENERAL INFORMATION
GENRE/STYLE
Strategy/3D Real-Time Strategy
RELEASE DATE
28/MAR/01
ESRB RATING
TEEN, Comic Mischief, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Black & White combines elements of several different genres into one multifaceted real-time strategy game. The player becomes an ethereal overseeing presence, a true god in the game world of Eden, who looks after the tribes of various villages. Each tribe in Eden offers its spiritual power to the god it chooses to worship in the form of "prayer energy." It is this power gained from the followers' belief which allows the player to perform miracles to influence the world of Black & White. When all is said and done, a population of devoted worshippers is by far the most crucial resource for any deity.
Each god in Eden chooses a familiar, a creature that begins as a fairly normal animal but can grow into a giant, powerful beast. Beginning gods can choose a tiger, a cow, or an ape, but other animals become available as the game moves on. Each creature develops individually, learning new behaviors by watching the actions of its master and reacting to the treatment it receives. Players can teach their great beasts to punish unworthy followers, help the tribe with magical gifts of food or wood, and defend the land against rival gods and their equally dangerous familiars.
Gameplay takes place across a series of islands, each of which is home to different tribes that can be converted to worship the player and bolster his or her power. Each island offers different puzzle-solving and strategic challenges, most of which the player can take on at his or her own pace. Many challenges involve learning new skills or helping a poor tribe member out of a minor unfortunate predicament, while others may call on the player to convert entire enemy villages. Completing some challenges earns the player new miraculous powers, while other victories serve to move the story forward.
For players with an Internet connection, Black & White supports both competitive and cooperative multiplayer modes. A messaging system allows players to communicate with text and real-time "phone calls" from within the game. If players allow Black & White access to their communication software, the game can re-label followers in their tribes with the names of contacts taken from their e-mail address books.
Black & White was developed by Lionhead Studios, whose founder Peter Molyneux is considered the patriarch of the "God Game" genre and is particularly respected for 1989's Populous and 1997's Dungeon Keeper. Perhaps predestined in these earlier works, the primary theme of Black & White is that there is no right or wrong way to play. Some will become benevolent deities, blessing villages with supplies and protecting worshipers from harm, while others will find it more effective to smite a few of the lazier workers and gain attention through more destructive means. As long as the villagers continue believe in the player's divine power, that power will continue to exist. ~ T.J. Deci, All Game Guide
Past 14 days
“An interesting idea for a game, but babby sitting a giant pet while trying to figt off an evil god is not really a fun prospect. The campaign was a micro-management nightmare. ”
“An interesting idea for a game, but babby sitting a giant pet while trying to figt off an evil god is not really a fun prospect. The campaign was a micro-management nightmare. ”
created 24/OCT/2009
“He must be some kind of gaming god!”
created 27/SEP/2009
“Black & White is one of my favorite, strange little games. The humor was offbeat and funny, my little followers had the oddest Quests for me to do, and my Creature was a useful (but stupid) thing. The two little counselors were really great as...”
“Black & White is one of my favorite, strange little games. The humor was offbeat and funny, my little followers had the oddest Quests for me to do, and my Creature was a useful (but stupid) thing. The two little counselors were really great as well. I loved the interactions that the two had together to show what different actions could mean. The gestures that could be used helped to draw me in. I wasn't just clicking buttons, I was interacting with my world. :D”
created 15/SEP/2009
“Nice little god game”
“Nice little god game”
created 02/AUG/2009
“It has sure been a VERY long time since I last plat B&W. What great memories :D”
created 24/JUL/2009
“Ever wanted to be a god with your own giant pet? Well, heres your chanche. It's up to you how will you treat your worshippers, will you rule with love, or fear.”
“Ever wanted to be a god with your own giant pet? Well, heres your chanche.
It's up to you how will you treat your worshippers, will you rule with love, or fear.”
created 11/JUL/2009
“You're a god, you can perform miracles and build mighty civilizations. Beware of other gods who seek to destroy you and your following... with less faith in you as a god, the weaker you will become. Good or Evil? Well, the choice is yours.”
“You're a god, you can perform miracles and build mighty civilizations. Beware of other gods who seek to destroy you and your following... with less faith in you as a god, the weaker you will become. Good or Evil? Well, the choice is yours.”
created 25/JUN/2009
“Although an old game, B&W's still an amazing one. That's all there is to it.”
“Although an old game, B&W's still an amazing one. That's all there is to it.”
created 21/JUN/2009
“Super-Tamagotchi! Interacting with the Avatar was the only thing interesting about this game. Micro-management was a freakin' chore. I think having real children would be more rewarding.”
“Super-Tamagotchi! Interacting with the Avatar was the only thing interesting about this game. Micro-management was a freakin' chore. I think having real children would be more rewarding.”
created 06/JUN/2009
“The father of godgames and a personal favorite of mine.Main reason that i love Lionhead.”
“The father of godgames and a personal favorite of mine.Main reason that i love Lionhead.”
created 29/MAY/2009
“frustrating that after the first levels, huge fireballs came out of the sky and destroy all of my people. damn PC game”
created 26/MAY/2009
“An entertaining god game, wherein you control a creature and your followers. You can influence them through good or evil and how you play it is entirely up to you. It's also extremely funny, which is rare to come across in a videogame.”
“An entertaining god game, wherein you control a creature and your followers. You can influence them through good or evil and how you play it is entirely up to you. It's also extremely funny, which is rare to come across in a videogame.”
created 28/APR/2009
“very good AI learnig pet ”
“very good AI learnig pet ”
created 28/APR/2009
“Imagine this, you are God, you control an animal of your choice and an entire island filled with followers :) Will you be good? Or will you be evil... Will you be black or white? Your choice..”
“Imagine this, you are God, you control an animal of your choice and an entire island filled with followers :) Will you be good? Or will you be evil... Will you be black or white? Your choice..”
created 27/APR/2009
“A game that remains fun and addicting to this day with burning villagers, intelligent creatures, and Mega-Blasts :).”
“A game that remains fun and addicting to this day with burning villagers, intelligent creatures, and Mega-Blasts :).”
created 04/APR/2009
70
The number of games with "Pirate" in the title.
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