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Radio-controlled racing roars onto the PC screen with one-fifth scaled cars (approximately 35 inches long) available in standard and "hopped up" categories. Ten individually tuned car set-ups are featured in five classes, Junior, Skilled, Trained, Expert, and Pro, with the standard setup providing heavier cars that are easy to drive, but slower than the "hopped up" versions. Each of the five classes features specific parameters in terms of weight, suspension, tires, torque, RPM, and realism, with designs ranging from 4x4s (Junior) to 100% rear-wheel drive (Pro).
Five of the six tracks are based on real life existing circuits, all located in the Netherlands, and range in length from 138 to 260 meters. Two dozen computer-controlled opponents are provided for each of the ten set-ups, providing a total of 240 drivers individually rated in experience, speed, aggression, and style. Drivers are further organized into 12 teams with unique logos, names, and color schemes.
Races consist of eight cars each, with points awarded for positional finishes (10-8-6-5-4-3-2-1), from first to last respectively, with the exception of Quick Race mode. Championship, Cup Championship, and Open Championship modes are increasingly difficult stages of racing offered by Big Scale Racing, and a practice mode lets you build skills using any car you choose, with the help of a ghost car to point out how to gain speed and time on all tracks.
Multiplayer options include up to eight players via LAN, or split screen two-player action. Race duration can be set in multiplayer mode Quick Races, from one-minute (sprint) to 20 minutes (full endurance), with championship races fixed at two or three minutes, depending on the track. Other features include changing conditions that reflect Holland's unpredictable weather (sunny, fog, rain, and thunder) and a multifaceted HUD display. ~ Michael L. House, All Game Guide