Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
In 1985 Access software published a war simulation title for the Commodore 64 by the name of Beach Head. In the game alternating players played many widely varied aspects that encompassed the approach and taking of an enemy beach and the subsequent assault of a fortified enemy stronghold.
The game is divided into six scenes that must be successfully completed to advance to the next scene.
The first scene involves an overhead map in which you plot the course of your fleet of battleships. There are two primary landing zones, one which is easy to land but is more heavily guarded, and another route which is more difficult to navigate but eventually results in less enemies to attack. If the player decides to attack the enemy dead-on the game will jump right to aerial combat. If the player decides to take the more dangerous secret passage the second scene will be the maneuvering of the fleet through the channel while avoiding mines and randomly fired torpedoes. Upon completion of this scene the player will then engage the enemy in aerial combat.
Once general quarters have sounded the third scene has commenced and enemy fighters will begin strafing and bombing the battleships. The ships are equipped with anti aircraft cannons and the role the user plays is in controlling the guns and shooting down enemy fighters. Ammunition is unlimited but continuous rapid firing will deplete stores on hand and will result in slower rates of fire during critical situations. If the player took the direct route and skipped the secret passage there will be far more aircraft to shoot down as compared to the player who navigated the secret channel.
In scene four the enemy battle fleet has been encountered and it is the player's job to use the ship cannons to sink the opposing fleet. The guns can be cranked up and down to change the effective range of the cannon. When a shell is fired the distance away from the target is displayed if the user missed. Each degree on the gun is equal to two hundred meters. Therefore, if you missed by a thousand meters, you would change the angle of fire by five degrees. Battle is done when the enemy fleet has been successfully destroyed and the player has navigated their remaining ships into the enemy harbor. The harbor can only hold four ships and the player will be awarded bonus points for having additional ships present. Once again, if the secret passage was used, the enemy will be easier to defeat.
In scene five the tanks the battleships are carrying must be deployed. Each ship can carry two tanks and as they disembark from the fleet they must be advanced to the enemy fortress. The tanks will move forward at a steady pace and they may be moved from side to side and used to destroy the many enemy installations present that are trying to halt the tank advance. Once a tank makes it to the fortress the difficulty for the next tank is increased.
In the sixth and final scene the player needs to use the tanks to knock out the ten enemy fortifications in the base. Only one fortification is vulnerable at a time and it is shown in white. While the layer is destroying the fortifications the enemy is using its super cannon to target and eliminate the player's forces. Once a tank has been locked on it is destroyed because the enemy cannon never misses its target.
Throughout the game, points are awarded for various acts and kills. The game keeps track of the highest score. There are four difficulty settings for the game. When two players are playing the difficulty for both players is the same. ~ Ryan Glover, All Game Guide