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Strategy/2D Real-Time Strategy
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Battletech: The Crescent Hawk's Revenge continues the story of Jason Youngblood from the point where its predecessor, Battletech: The Crescent Hawk's Inception, ends. The game opens with the Crescent Hawks being dropped on the Kell Hounds' home planet and takes players through the Battletech universe's timeline. Players will fight House Kurita, experience the shocking arrival of the Clans into the Inner Sphere and eventually participate in the fight against the Clans.
The game uses the Battletech board strategy game rules but is played out in a real-time setting. Players must control their 'Mechs, either in lances of several 'Mechs together or individually while moving around a 2D overhead view map to complete mission objectives. Each 'Mech or lance can be ordered to negotiate the map following one or more way-points and can have its aggressiveness set with several controls, including firing parameters and permission to overheat. In certain missions players can also call on artillery support, air strikes, or satellite reconnaissance..
Battletech: The Crescent Hawk's Revenge features twenty-seven scenarios set on five worlds and gives players more than fifty-five types of 'Mechs to control as well as an assorted variety of military vehicles. The scenario progression is fixed but actions within one scenario often have consequences in subsequent scenarios. Players must complete all mission objectives, sometimes within time limits, to advance to the next stage. During the course of the game, players have the opportunity to gain and use more powerful 'Mechs than those available at the start. ~ Kyle Knight, All Game Guide