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GENERAL INFORMATION
GENRE/STYLE
Puzzle/Adventure Puzzle
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The title of this game is an understatement. Players visit a virtual Los Angeles that is experiencing not just a "bad day," but quite possibly the worst day imaginable. Throughout the black comedy action-adventure, the City of Angels suffers such devilish disasters as earthquakes, meteor showers, terrorist attacks, riots, and an infestation of biochemically altered zombies. From a third-person perspective, players must make their way through ten distinct regions of danger and disaster.
When society goes to heck, who better to save it than a self-affirmed social outcast? Players take the role of Anthony Williams, a disenfranchised loner who is "homeless by choice." Although he begins with the simple goal of escaping the cursed city, he finds himself obliged to help hapless victims he meets along the way. Luckily, Anthony is not completely alone in his travails; he is joined at times by a juvenile zombie, an amnesiac gardener, a Beverly Hills bimbo, and a combat-happy commando.
On second thought, perhaps he'd rather be alone after all, but each of these sidekicks has a distinct characteristic that may help the reluctant hero to make it through this remarkably bad day.
Bad Day L.A. was conceived by American McGee, who first gained attention for his Quake level design and went on to produce Alice (an interactive interpretation of the Lewis Carroll children's story) and Scrapland, and to hold an executive position with transcontinental software publisher Enlight. ~ T.J. Deci, All Game Guide
Past 14 days
“This was pretty sweet too”
“This was pretty sweet too”
created 19/JAN/2009
6
The number of games with "DNA" in the title.
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