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GENERAL INFORMATION
GENRE/STYLE
Shooter/Fixed Screen Shooter
RELEASE DATE
--/--/79
ESRB RATING
,
DEVELOPER
Atari, Inc.
PUBLISHER
Atari, Inc.
ALSO AVAILABLE ON
Commodore 64/128, Game Boy, Hybrid Windows/Mac, Game Boy Color, IBM PC Compatible, Atari 7800, Atari 5200, Atari Video Computer System
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Asteroids was also one of the most commercially successful video games of all time, grossing more than a billion dollars worth of quarters. Control a little wedge-shaped ship that flies in all directions while shooting and dodging asteroids. When you hit a large or medium-sized asteroid, it breaks into smaller, faster-moving pieces. After destroying all the asteroids, a new wave appears. Your primary goal in Asteroids is to stay alive as long as possible while racking up points by blasting everything in sight. For every 10,000 points you score, you get an extra ship. The game ends only when you are out of ships. From time to time, one of two different flying saucers appears to shoot at you. So, blast a saucer to get extra points. In addition, at any time during the game, you can warp into hyperspace with the simple press of a button that makes your ship vanish and reappear on another part of the screen randomly chosen by the computer. Asteroids was created using vector graphics with ships, saucers, and asteroids white line-drawings on a black background. ~ Brett Alan Weiss, All Game Guide
Past 14 days
“Nolan Bushnell was a Spacewar addict whose first game (even before Pong) was Computer Space, a computer in a cabinet playing Spacewar. This game was a clever direction using Spacewar physics and controls for a cool single-player playable game.”
“Nolan Bushnell was a Spacewar addict whose first game (even before Pong) was Computer Space, a computer in a cabinet playing Spacewar. This game was a clever direction using Spacewar physics and controls for a cool single-player playable game.”
created 22/JUN/2009
“Stared at vector rendered graphics too long, learned that I still suck at asteroids, and that it's still fun anyway. Hope I don't dream in Black and white vector graphics... on second thought,...”
created 22/JUN/2009
“This game marks the first time I saw any game mechanics which made it possible for the entire game to get totally out of hand if you play it poorly. Bust up too many asteroids without finishing them off and you quickly run out of options.”
“This game marks the first time I saw any game mechanics which made it possible for the entire game to get totally out of hand if you play it poorly. Bust up too many asteroids without finishing them off and you quickly run out of options.”
created 10/APR/2009
09-09-1995
The original Sony Playstation was released.
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