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GENERAL INFORMATION
GENRE/STYLE
Role-playing/First-Person Action RPG
RELEASE DATE
05/NOV/02
ESRB RATING
MATURE, Blood and Gore, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Developer Arkane Studios' first release, Arx Fatalis, is a first-person RPG featuring hand-to-hand combat, spell casting, and exploration in the tradition of such classics as Dungeon Master, The Elder Scrolls games, and the Lands of Lore series. Generate characters with variable attributes including armor class, resistance to magic and poison, life energy, mana, and damage ability. Abilities such as strength, intelligence, dexterity, and constitution play a heavy role in influencing skills like intuition, ethereal links, object knowledge, magic, projectiles, close combat, defense, stealth, and more.
Interactive environments invite players to explore the vast world of Arx as they search out and destroy the evil menace threatening to lay waste to the world. Caves, caverns, underground passages and dungeons are filled with minions of the demonic army and can be cleared only with the use of hand-to-hand combat and a rune-based magic system. Mastering the art of rune casting is a central feature of Arx Fatalis, with more than 50 spells possible when combining more than 20 runes, each with specific effects, mana costs, and formulas.
Arx Fatalis is filled with hundreds of NPCs and enemies of all types, including trolls, goblins, rat-men, dwarves, spiders, the Sisters of Edurneum (snake-like women), mummies, lich, golems, demons, bats, dragons, giant worms, and the undead, among others. A vast arsenal of items, weapons, poisons, potions, and armor complement the magic spell book, scrolls, and enchanted items available. A full-color, glossy manual offers a tutorial for escaping your goblin cell, as well as comprehensive charts explaining leveling, experience, weapons, armor, spells, runes, and items. ~ Michael L. House, All Game Guide
Past 14 days
“I got out of jail, and I'm now trying to figure out where to go. I'm trying to do this without the help of any wiki or wikia.”
created 18/OCT/2012
“I start a new game, and I keep on dying in the first part of the game.”
created 14/OCT/2012
“A single player RPG style game with a unique rune spell casting system and a very interesting storyline; Dark and cavernous areas and very intuitive crafting for its time, I especially like the cooking and heating of foods and the occult...”
“A single player RPG style game with a unique rune spell casting system and a very interesting storyline; Dark and cavernous areas and very intuitive crafting for its time, I especially like the cooking and heating of foods and the occult background. Graphics are a bit harsh and the game is a bit dated but I thoroughly enjoyed it.”
created 11/JUL/2012
“The story opens with an amnesiac person waking up in a damp prison cell. Luckily the writing is not _all_ clichés and they have managed to add a somewhat complex plot to the game. During the prison break out, the player is introduced to the world...”
“The story opens with an amnesiac person waking up in a damp prison cell. Luckily the writing is not _all_ clichés and they have managed to add a somewhat complex plot to the game. During the prison break out, the player is introduced to the world of Arx. A world where the sun has long since stopped shining, the topside is covered in snow and people live in abandoned mining complexes.
The game has a skill point based class system. In which each "class" is divided in to separate skills and the player is awarded points at level up to spend as they will.
One of the bright lights in the dark depths of Arx is the magic system, which is similar in some ways to that of Dungeon Master II: Legend of Skullkeep. The player finds, steals or buys different runes and combining these as mouse gestures releases the appropriate spell. Different from DM2, there is no power setting, but the spells are divided in to nine tiers, in which the power increases the further down one goes. Usually the spells are revealed once the required runes are discovered, but the game has also several "hidden" spells, in which the player just has to keep guessing which symbols to use for a spell. But this system is twofold, spell casting happens in real time, and going through the (often half a dozen) required gestures to cast a spell, can cause a reload to a previous save. Luckily spells can be "pre cast" to a buffer, but it only holds three spells. Usually not enough to take down but the normal enemies.”
created 04/MAR/2010
“the grahpics arent that bad but im giving the 4 stars for the gameplay ”
“the grahpics arent that bad but im giving the 4 stars for the gameplay ”
created 28/NOV/2009
“Marred by a serious bug (finish quests in the wrong order and it breaks game progress) and unforgiving mouse-drawn runes for spellcasting, AF is otherwise a great game, one of the few "post magical-apocalypse" games around.”
“Marred by a serious bug (finish quests in the wrong order and it breaks game progress) and unforgiving mouse-drawn runes for spellcasting, AF is otherwise a great game, one of the few "post magical-apocalypse" games around.”
created 17/DEC/2009
“Brings back memories...”
created 21/MAR/2009
16
The world record for number of button mashes per second, set by Toshuyuki Takahashi.
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