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Role-playing/Persistent World Online RPG
TEEN, Blood, Mild Suggestive Themes, Violence
ALSO AVAILABLE ON
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Legend says the elementals infused their power into stones on the continent of Chantra, creating a mysterious and enchanted environment rumored to be the home of five gemstones called the Archons. As members of the ArchLord online community, players are given the task of locating these Archons by conquering the strongholds of each playable race. Orcs, Humans, and Moon Elves all search for the stones in areas designed around five elements — fire, spirit, earth, water, and air — and each race begins its adventure in a different place. For example, an Orc may start his journey in a forest wilderness, while a human might set out in the middle of a bustling city. After selecting a race, gamers may also choose from eight nation-specific classes. ArchLord will cater to players who prefer to play alone while questing for treasure and increasing stats, but the bread and butter of the game is in player versus player combat. Every month, player guilds have the opportunity to seize the strongholds and take control of the online world by designating the title of ArchLord to one of their members. ArchLords are allowed three immortal weeks to enjoy their status, as rival guilds may not harm them. During this time, the ArchLord can pull off such neat tricks as pummeling enemy associations with meteors or affecting weather patterns. The reigning lord also gains a fire-breathing dragon to ride, a shiny suit of armor, and the player's avatar increases in size.
To fulfill this objective, players must have at least a level 60 character, with a guild of level 60 avatars backing them up. Of course, gamers of an opposing guild will be waiting to defend the strongholds, or take them for their own, so player associations could potentially engage in endless combat during the quest for the stones. To reach a position of power, skills must be increased and levels must be achieved. The land of Chantra is full of opportunities, in the form of side quests and roaming monsters ready to attack an unsuspecting band of adventurers. The class chosen at the beginning of the game determines fighting style, but certain potions can give players an edge on the competition. Drinking special concoctions can temporarily change a player into a monster who can infiltrate an area filled with creatures, or attack six times in a row. ~ Gracie Leach, All Game Guide