Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Today it's hard to imagine a major release from Activision along the lines of Alter Ego, a game of life choices designed by child psychologist Peter Favaro. First you answer a series of questions determining your character's personality, and with it what available choices you'll be able to make. Then, in seven successive stages from the womb to the grave, you move through a tree of options that will determine whether you become a rock star, President, or just an ordinary person. Decide how to behave in the cradle and in the world of high school popularity.
The game is notable mostly for aspiring to a scope far beyond the day-to-day foibles of The Sims or Little Computer People. When your character is in his deathbed, and the game offers flashbacks to the live you've lived, it's an emotional moment of rare power in a computer game.
On the other hand, while well-written, the game is short on interactivity, which is mostly limited to reading about situations, answering questions, and watching as your character statistics change. But Alter Ego is meant more as a tool for introspection than as consumer entertainment. For a life sim that feels more like ruthless competition, see Executive Suite. ~ John Gorenfeld, All Game Guide