New Releases: What upcoming games are you looking forward to?
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
A man stands with his shopping cart in the middle of a supermarket aisle near the pasta section. At the other end of the aisle, a woman, also with a shopping basket, examines the selection of sauces. This is one instance in the life of the man and you define his next moment. After you take control for this one moment and make a decision, the story goes on without any more input from you.
Designed by Sam Barlow, Aisle is a text-based adventure with no goals, no puzzles, and no score. You define how the story progresses by typing commands consisting primarily of verb/noun pairs to order him to do things, like picking an item, interacting with the woman, or moving. Once the command is given, the story moves on and the resulting man's action displayed. When your involvement with the story ends, Aisle resets itself to the beginning and gives you another chance from the very same starting point to enter a different command and alter how the story develops. ~ Kyle Knight, All Game Guide