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TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
A Tale in the Desert is a massively multiplayer online RPG (MMORPG) set within the persistent online world of a fictional Egypt. The Pharaoh's bravado has led to the proclamation that his Egypt is perfect. An Evil Stranger, however, begs to differ, and challenges the Pharaoh to prove as much by forcing his people to surmount various tests in seven different disciplines. It is said that "should one man perfect all seven disciplines, he will become immortal, should a civilization do so, the world would become a Utopia." To this end, players attempt to complete a Great Work in each of the disciplines offered. Foregoing the combat-based gameplay of similar online offerings, A Tale in the Desert challenges players to interact with and help their fellow players in order to advance in the seven disciplines: Leadership, Conflict, Art, Worship, Human Body, Thought and Architecture.
Beginning the game as little more than a peasant, players are free to decide their own fate; join a guild and benefit from the shared resources such an endeavor brings or go it alone and devote your time to tasks that will better serve yourself and your own plans and ambitions. Utilizing raw materials such as rocks, wood, sand and grass, players are able to create new items and production facilities (glassmaking, creating molten iron, tending crops) for both personal gain and the betterment of society at large. Players are also free to attend universities where skills and knowledge can be gained.
Citizens who disagree with existing laws, or desire the creation of new ones can create a petition. By doing so and then getting a significant number of people to sign it, a vote is initiated. If the majority of the people vote for the new law, it will be passed accordingly. Although free-from in structure, players will encounter particular events that are triggered as they advance in each of the seven disciplines. These events must be dealt with by the player and will affect the flow of challenges and subsequent events accordingly. ~ Gavin Frankle, All Game Guide
Past 14 days
“Logo for A Tale in the Desert, as taken from the OnRPG website interview.”
created 20/FEB/2012
“This is a very unique game, but one that could possibly have been slightly better. The graphics are not ageing gracefully, the sound is realistic but boring, gameplay is uninspiring if not social, and it is slightly too hard to get involved - 7/10”
“This is a very unique game, but one that could possibly have been slightly better.
The graphics are not ageing gracefully, the sound is realistic but boring, gameplay is uninspiring if not social, and it is slightly too hard to get involved - 7/10”
created 20/APR/2009
“I love the people and the unusual game mechanics. Wine making, flower crossbreeding and worship tests are some of favourite things in game, after chatting to friends and mentoring new players.”
“I love the people and the unusual game mechanics. Wine making, flower crossbreeding and worship tests are some of favourite things in game, after chatting to friends and mentoring new players.”
created 19/JAN/2009
“How do I delete this damn game?”
“How do I delete this damn game?”
created 19/JAN/2009
28
The average age for gamers, most have been playing for 12 years.
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