Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
In A Mind Forever Voyaging, you're a man named Perry Simm who learns he's actually a computer called PRISM — and his entire life an illusion. Programmed to simulate the future, you've been chosen to determine how a senator's plan for America will affect a North Dakota city — and your family — over the next several decades.
AMFV is the great exception to Infocom games, with a dark vision provided by designer Steve Meretzky (known primarily for lighthearted games like Planetfall and The Hitchhiker's Guide to the Galaxy). Offering few puzzles and a tour of a dystopian future, it's like an adventure game version of George Orwell's 1984: the economy crashes, the movies playing at the town theater become steadily worse, and your son joins a totalitarian cult as the country descends into savagery. Except for a scene in which you must thwart an assassination, the game is essentially about exploration and learning more about your futuristic environments.
With Infocom's largest game map to date allowing you to explore the city of Rockvil, its 128k memory requirements were higher than earlier titles. The game has developed a cult following for its emotional sweep, and features one of the best endings in the genre. ~ John Gorenfeld, All Game Guide