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Par for the course -- Jason does the heavy lifting in combat.For Jason, the classic hero of Greek myth and the central figure in Rise of the Argonauts, "choice" is a core action. In order to search for the Golden Fleece, which may bring his wife back to life, Jason must make a raft of choices. Who will guide his kingdom in his absence? What route will he take to the possible mythical resting place of the Fleece? How will he curry favor with his four patron gods? In reality, since the player is meant to see Jason succeed (in some manner), there are no truly bad choices. You can do more or less what you want, in whatever order seems appropriate, and let something stronger than the will of the gods -- the game's narrative drive -- see Jason through to the end. This illusion of choice is a gaming axiom (one dying to be more thoroughly explored). But it becomes an unfortunate metaphor for Rise of the Argonauts, through which Codemasters may learn that in game development, making good choice...
What's Hot: Some interesting takes on mythology; Great concept for skill trees
What's Not: Endless dull dialogue; Placeholder combat; Feels quite unfinished