Willd has been wanting to do an UW run for a while now. It's been long enough since I did it, that I am up for it. It would be great if someone could run an EMo healer, Something like this:
Elementalist / Monk
12 Energy Storage 3 Healing Prayers 12 Protection Prayers Your maximum Energy is raised by 36.
Core
Aura of Restoration
5
¼
10
Enchantment Spell. For 60 seconds, you are healed for 350% of the Energy cost each time you cast a Spell. (Attrib: 12 Energy Storage)
Prophecies
Ether Renewal
30
1
10
Elite Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 3 Energy and 17 Health for each Enchantment on you. (Attrib: 12 Energy Storage)
Factions
Burning Speed
¼
10
Enchantment Spell. For 5 seconds, you are set on fire and move 30..42..46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..8..9 seconds. (Attrib: Fire Magic)
Core
Infuse Health
¼
10
Spell. Lose half your current Health. Target other ally is healed for 107% of the amount you lost. (Attrib: 3 Healing Prayers)
Factions
Spirit Bond
2
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers)
Prophecies
Protective Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 Energy or the Spell ends. (Attrib: 12 Protection Prayers)
Core
Life Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25. (Attrib: 12 Protection Prayers)
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
EMo
I have tried running an Emo before, & I'm not good at it. We will also need a good tank that can take the heat! I have done this with both warriors and Sins, so either can work. With the new Derv skills, a Derv may be a possibility too. We will also need an SoS. I would like to take the SoS position. We can fill in the rest depending on who shows.
We need to decide a date and time when people can play for 4-5 hours. It usually takes an hour to get everyone ready to go. Then we need plenty of time for the Mish, without feeling rushed.
We will need 4 con sets, One for each of the challenging quests, and one for Dhuum. It would be nice to have more so that we could run cons constantly.
Please post your comments to this thread, so we can start planning. P.S. I will be out of town Friday for a concert & somewhat useless on Saturday I think!
Willd was asking why I wanted an EMo healer-bonder. In the past we, [FIRE], has run variants of this team build when we only had 3 or 4 people to do UW, with great success. I'm not saying it's the only way to do it. We've had great success with all kind of casual teams. I've even taken an MM down there with some success. You know how I love taking minions places where people say they shouldn't go, (FOW, DOA, ToPK, The Deep, Urgoz)
I was thinking that next Friday would be a good day to run it.
I have the build, and been working with it. i traded the brun speed for life attunement. I see how it works now that i have studied it it a bit more. I should be able to handle the group in UW.
(Reply #3 by TamaraLane: Message deleted by TamaraLane)
The burning speed provides you damage which makes energy. I think it may be a necessary skill.
Maintain Protective Bond and Life Attunement on yourself.
Keep Ether Renewal covered to prevent stripping.
Keep Protective Bond on frontliners covered.
When not using an Essence of Celerity, maintain Protective Bond primarily on the frontliners. You can easily keep everyone else alive by using your other prots and infuse. If you maintain too many bonds against a lot of foes you will find yourself out of energy very fast.
When using an Essence, you can maintain Protective Bond on most/all your allies as long as you spam the rest of your spells.
Use Infuse Health for a massive Heal and spam it for energy when under a lot of pressure.
Yea, but the build on pvx called for the life attunement skill to maintain health. i am working with both just to see what works best for me =). Good builds is alway adapted tot he player =).
Just to let you know, i tried working with the burn speed, it does help with the emanagement, only thing is I can't bond an entire group. after about three, the degen makes it impossible. even using eather renewal and Balth's Spirit and burn speed. i cant get enough energy to maintain the bonds on that many toons.
(Reply #7 by TamaraLane: Message deleted by TamaraLane)
Yeah bonding all eight will probably be impossible, but maybe you could maintain bonds on more than just the tank, and yourself. Maybe put bonds up and down? I remember in my attempts to run it, It was a very busy build. A lot of work! Also maybe a Blood Ritual or BIP necro would help. BIP would give you +6 regen, plus your natural +3 and if you stacked BR on it another +3, That would give +12 regen plus the gain from burning speed. It looks like BR & BiP would stack, since they are both enchantments. We may be over thinking this anyway