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Relics of Ulduar to stay soulbound?
Jan 9th, 2009
A poster in the general forums today outlined his, and many others, money making strategy they'll do when Patch 3.0.8 goes live:
Save up bank-tabs-full of Relics of Ulduar
Sell Relics of Ulduar when they are no longer soulbound in patch 3.0.8
This is a solid scheme, it seemed, to make a metric ton of gold. In 3.0.8 Relics will be able to be turned in for Sons of Hodir reputation. Everyone and their mother are going to want them.
However a response by Bornakk, a Blizzard Community Manager, reads "Is there a problem? Yes sir, the data on the relics is inaccurate. While things can still change, they may remain souldbound."
So in the typical Blizzard fashion of not confirming anything outright, they have more or less strongly hinted that relics will remain soulbound in 3.0.8. So much for the money making scheme.
Daily Quests in Northrend
This article lists all the Northrend daily quests currently ingame. Currently it is update to date with the latest Wrath of the Lich King beta build and when new builds introduce more daily quests, we will post an updated version of this article.
Borean Tundra
There's only one daily quest so far in Borean Tundra, in Coldarra. It is the exact same quest as the regular Drake Hunt. Take Raelorasz's Spear in Transitus Shield and catch a drake hatchling. That's it. 7.10g for 1 minute.
Howling Fjord
Alliance exclusive daily quests in this zone. One to repeat the very nice aerial combat quest and kill gargoyles rewarding7.10g and +250 Explorers' League. The second is bombing the blockade cannons and the nearby pirates at Westguard Keep. Very entertaining quest even to come back to at level 80. 4.70g and +250 Valiance Expedition
Dragonblight
So far the only daily quest of the zone is defending the Wyrmrest Temple. This quest gives you control of a red dragon with Immolate, Fire Breath, Renew and Blazing Speed spells to kill 3 big, 5 small blue dragons attacking the Temple and to destabilize the Azure Dragonshrine to stop whatever evil they are doing there. As an added bonus if you complete the quest in 2 minutes you get an achievement.
15.56g and +250 Wyrmrest Accord
Grizzly Hills
There are 8 daily quests in this zone, all located in one of 3 PVP areas. The Blackriver Logging Camp is just killing 10 NPC attackers or players, the Blue Sky Logging camp has a similar quest and you can also collect Shredder parts, return broken Shredders and heal wounded NPC defenders. The most intriguing area is Venture Bay where an Alliance, Horde and Venture Co ship are docked and you can drive away Venture Co NPCs, kill enemy players, kill the enemy faction's ship captain. The interesting bit is that these last 3 dailies reward Venture Coins (in addition to gold) which can be turned in for nice rewards.
4x 15.56g and +250 Warsong Offensive/Alliance Vanguard 1x 15.56g and +250 Horde Expedition 3x 15.56g and 10x Venture Coins
Since these daily quests are for level 74, they reward a little less gold then expected, but since there are 8 of them and they can be completed really fast, none can complain. Over 120g and quite some reputation in a half an hour.
I wasn't the biggest fan of the Argent Stand questline, so the daily quest that replaces the main quests - helping out 4 captains of the commander - didn't win me over either. But if you complete the quest within 30 minutes there's extra reward, which makes it a little nicer. Currently that is an extra +350 reputation and 38.27g! So the little tasks at the 4 captains vary every other day just like in Sholazar Basin (read below), mostly they rehash the previous quests:
Alchemist Finklestein needs your help to create a truth serum for his prisoner. To cook it you get a 40 second counter to find a random material on the shelves of the lab, however there are 2 storage rooms so if you can't find it in one, there's no way you can go through the other in time. Start again the whole cauldron. Pretty annoying. Oh and there's 6 random items to find. 4.76g and +75 Argent Crusade
Captain Rupert gives you orders to incinerate fallen soldiers or restore the courage of scared ones or close the Nerubian tunnels. 4.76g and +75 Argent Crusade
Captain Brandon wants you to collect water poppies, standard, 4.76g and +75 Argent Crusade
Captain Grondel needs wood for fire or to kill crocodiles or to gather medallions from troll corpses. 4.76g and +75 Argent Crusade
When finishing there's 18.89g and +250 Argent Crusade. Even on the first try it took no more than 25 minutes, on the second and third day it can be as low as 15 minutes. So it's 37.93g and +600 Argent Crusade, with the time bonus it goes up to 76.20g and +950 Argent Crusade. These count as 5+1 daily quests by the way.
After the long (and fun) questline I chose The Oracles, so I can only comment their daily quests. Now the thing about these daily quests is that they are not actually daily quests, but as far as I can tell, bi-daily or tri-daily. What that means is there are 3 questgivers in Rainspeak Canopy and they give a random daily quest every day from a given set. These quests are fairly similar, the only difference is how you accomplish it.
Soo-nee's quests have you either control Haiphoon, the Great Tempest to consume elementals, or kill some wind and air elementals yourself or sing a few songs on top the 4 great pillar or at the 3 lakes of the zone. 20.63g and +500 The Oracles
Soo-met's Kartak's hold quest set you on destroying 50 Frenzyheart warriors by either using 3 crystals that summon storms and laser beams or control a huge cat Shoo-lun, Will of the Titan to kill them yourself. 29.80g and +700 The Oracles
Soo-say's set of quest is actually just one, there's no variation here. Grab a gurloc and use it to dig up shiny treasures. The quest is pretty annoying but the gurlocs are adoowable so it's okay. 19.34g and +500 The Oracles
There's a slight variation among The Oracles and Frenzyheart quests, but in terms of reputation gain and gold reward they are the same. All in all these 3 are the highest level and probably best daily quests, oh and they reward 69.77g and +1700 The Oracles/Frenzyheart Tribe for about 25 minutes.
Most dailies come after unlocking the Sons of Hodir in Dun Niffelem, but there is one earlier as well.
Landmines are fun and Blizzard knows this. Garm's attacking soldiers are to be undermined again and again. Since there's an overstock on mines, we can use them! 20g
Fjorn's Anvil (yes, an object, not an NPC) wants more metal for the Frost Giants so kill some Brittle Revenants (ice elemental) and its essence to cool some hot iron scraps. 22g and +250 The Sons of Hodir
Hodir's Horn (yes, again an object) asks you to put some more spirits to rest and Thunderfall. 29g and +250 The Sons of Hodir
Hodir's Helm needs polish so off you go to the nearest cave for some ooze "stuff". 29g and +250 The Sons of Hodir
The anvil and horn quests I found mandatory to do for 2 days to gain high enough reputation to continue the questline and unlock the helm. Interesting new design if this is not a bug.
Cooking
Now the cooking daily quests are pretty interesting. In fact the whole cooking system is pretty interesting. When learning Grand Master cooking you get a set of food you can cook using fish and meat from Northrend and there is no more from the vendor. Most of these foods give a Well Fed buff of 30 rating of one kind and 40 stamina or 35 spellpower and 40 stamina or 60 attack power and 40 stamina etc.
The daily quests reward you with 1x Dalaran Cooking Award, however you need 3 of these for a recipe that allows you to cook an upgraded version of the previous foods, giving 40 rating instead of 30, 46 spell power instead of 35, 80 attack power instead of 60 and so on. 40 stamina stays at 40. To actually cook 1 of these yummy foods you need 1x Northern Spice too, which can be bought in stacks of 10 for 1x Dalaran Cooking Award. That gives 10 buff food 1 day for anyone who does the daily cooking quest, no more. Of course now the token and the spice aren't BoP so they can be traded kinda undermining this whole restriction.
Anyway there are 6 quests, you can do one of them every day, they mostly need 2-4 meat from an easily accessible mob in Northrend and different items from the city, like half-empty glasses of wine, cheese from the cheese vendor's shop or fungus from the sewers (ewww!). 9.63g and +150 Kiron Tor and 1x Dalaran Cooking Award.
They are similar to the Cooking daily quests, they also reward 1 token to purchase recipes. 1 for uncut gems used for Jewelcrafter only unique gems, 2 for low-level gem designs, 5 for high-level gem designs, 8 for metagem designs. The actual quests require 1 drop from a random creature, like a Vrykul or a Revenants or a Shoveltusk plus 2 cut green gems. In turn they reward 7.40g and 1x Dalaran Jewelcrafter's Trophy
Blizzard has whipped the wraps off its upcoming content patch 2.3 for World of Warcraft.
The biggest feature is a 10-man raid instance lurking in the Ghostlands called Zul'Aman, an outdoor dungeon probably not too dissimilar to Zul'Gurub all those many moons ago. There will be six bosses to murder for epics, each bearing the aspect of a different ferocious creature.
Forest troll leader Zul'jin will meet you for the final showdown, but Blizzard also wants to offer returning raid groups a challenge with bonus rewards for completing time-limited objectives.
On top of all the new goodies in Zul'Aman there will be a full set of new Honour, Badge of Justice and gladiator rewards to buy, and Engineers will now be able to build themselves fancy Flying Machine mounts.
Elsewhere Guild Banks let you keep track of and organise your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again.
The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy levelling.
Speaking of speedy levelling, Blizzard has made it much easier to get to 60. Not only do you require less experience to go up a rank now, but you will also be given bigger amounts of experience as a reward for completing quests between levels 30-60.
Healers worried you are a bit wimpy compared to a Fury Warrior or something will be pleased to know that one third of your bonus healing will go towards your spell damage now, and the skill rating on items is being replaced by a new statistic called Expertise.
This takes into account how adept you are with your weapon, and reduces the chance that your opponent will dodge, block or parry your blow.
Full patch notes are expected soon, so keep your eyes on the official European World of Warcraft site.
Further down the line Blizzard is looking to implement an high-end 25-man raid instance called Sunwell Plateau located north of Silvermoon City.
It is also keen to keep adding five-man content so you can find an adequate challenge and get good rewards without spending your life playing the game. Not that I ever did that.
Read More | Comments: 0
Posted by altec on 06-Dec-07 07:56pm
Due to poeple using max gold limit in the guild bank, the GM and the High Council have decided to take away lower rank gold limits and put in place ASK IF YOU NEED, this means if you require money then ask a member of the High Council.
Ranks Champion, Warlord and Over Lord has not changed, pls carry on using the Guild Bank as normal.
tx Altec and High Council
Posted by altec on 24-Nov-07 08:41pm
The guild bank is now open.
Only take what you need, if you take what you dont need or carnt use you will be
removed from the guild.
And pls leave unwanted items for other members in guild
Posted by altec on 19-Nov-07 08:31amGuild Banks Introduced
The Guild Bank is a shared repository for an entire guild and will be accessible through Guild Vault objects near existing banks. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.
Up to 6 purchasable tabs each containing 98 item slots
Permissions to view/deposit/withdraw per tab
You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
Transaction logs of the last 25 actions within each tab, as well as money activity.