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There are 19 members of Vampires.
The newest member: Kozd

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Welcome to Vampires

the Age of Conan roleplaying guildsite with added bite on Aquilonia RP PvP server.

Vampires is being developed by players of Age of Conan: Hyborian Adventures.

If you want to expand on Robert E Howard’s idea that the world of Conan contains vampires and werewolves, join this guild.

Members are encouraged to roleplay their characters, although there is no pressure to do this all of the time as members also enjoy ooc (out of character) chat in a relaxed atmosphere.

Vampires welcomes new or experienced players to its bloodline. Should you wish to join, contact us via this guild site or look for guild members of Vampires in-game on Aquilonia RP PvP server. Alternatively, you can post a membership request to Bad-V’s private mailbox on Age of Conan forums.

Vampires - Guild Hall Information: http://forums-eu.ageofconan.com/showthread.php?t=101023


 

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The Nine Vampire Clans of Hyboria

Posted by Bad-V on 03-Dec-08 01:42am




Hyborian Vampires

 


All vampires can trace their bloodline back to the ‘'Nine Ancients' of antiquity. Prior to them and uniting them, so legend holds, was one original vampire known as the Graal.

The Nine Ancients created nine vampire clans in Hyboria, based on their own unique and very different natures, although there are also several vampire septs (lesser or hybrid clans) linked to the original nine clans.


The Nine Vampire Clans of Hyboria

1.) Akashan.
(Pure vampires)
Probably the purest vampire bloodline in Hyboria. Theirs is an existence in the shadows and night is their domain. All Akashans were once human and none have been ‘tainted' by magic or demonic possession.
Descendents include Akivasha, whom Conan encountered on one of his adventures.

2.) Xotracul.
(Vampiric wielders of dark magic)
When any being becomes a vampire as a result of magical ritual involving the blood of a vampire, it is likely such an individual will become a Xotracul.
The blood is the life, and it is the very 'essence' of life (found within all blood) that Xotraculs manipulate when conducting their sorcery.
However, their vampiric nature is interwoven with their dark magic, binding them to a death-life of servitude, in which loyalty to the clan is paramount. Every Xotracul is answerable to his or her superior in the clan hierarchy.

3.) Lucravian.
(Vampires seeking redemption)
Of the Nine Ancients, there was one in whom the flame of conscience was never completely extinguished or distorted. Some say the descendents of this ancient vampire retain their souls, yet as a result suffer eternal torment as they perform their vampiric misdeeds.
Lucravians, driven by the still, small voice of their conscience, therefore seek the redemption of their souls either through penance or actions that sometimes favour or protect ‘innocent' mortals. It is not uncommon for Lucravians to prey mainly on criminals.
However, Lucravians are akin to the moon in nature, having several phases – sometimes they are like the heavenly body in her fullness, reflecting the light of the sun. At such times, they radiate beauty, their conscience comes to the fore and evil is in abeyance. But there is also the dark-of-moon phase and, then, let all men beware for the voice of the Lucravian's conscience is naught but a whisper and may go unheeded.

4.) Vintridian.
(Solitary vampires)
Vampires who shun the idea of clan membership are known as Vintridian – wanderers. Their bloodline has no fixed attributes other than the need for solitude, although many are thinkers and philosophers, artists and writers. However, despite preferring to avoid their own kind, other than perhaps one or two trusted allies on occasion, they can often be found in the presence of mortals, intrigued perhaps by what can be accomplished in such a short lifespan, which to any vampire is but a fleeting moment in time.

5.) Magdvak.
(Mystically insane vampires)
Magdvaks are the obverse aspect of mysticism in the Hyborian world. They have a gift that sets them apart from all other bloodlines, having the ability to penetrate unknown things and can at times even see parts of the future. Yet all of their gifts come at a terrible price… sanity. In time, every member of this bloodline goes insane and their inspired babbling then leaves even the best of interpreters at a loss to understand the meaning of their words. Nevertheless, Magdvaks are sought after by other vampire clans for their foresight and unique skills, yet their mental derangement also makes them unpredictable and potentially dangerous, causing them to be shunned by many, or locked away for centuries not only for their own safety but for the protection of other vampires.

6.) Vantiquador.
(Noble, ruling class of vampires)
Of all the clans, Vantiquador takes the survival and support of all vampires the most seriously. Their motivation is the will-to-power, yet this is usually done for the most noble of reasons – the continuation of the vampire bloodline ‘en masse'. They actively work to govern and guide all the clans, although their methods can sometimes be shocking, merciless and severe.
They are the manipulators of mind and excel in vampiric methods of hypnosis. To varying degrees, they are able to mentally compel others from a distance and use such techniques to bring their prey out from the safety of home or tavern into their fatal embrace....






































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