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Raid Times - Post here to get better rank!

Posted by Frostzilla on 23-Apr-08 06:16pm

Please Post The Following Information:

1. If you want to raid (ex: I want to raid -or- I don't want to raid)

2. Times you are available to raid (Server Time Only Plox!!!) (ex: tuesday-friday 6pm-12pm server)




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Frostzilla says:

Wanna Raid
I usually try to get on from 5 pm server until atleast 8-9pm server on weeknights.
Weekends usually late afternoon and evenings(4 pm server and on) are best but can usually get on when I need to.













Raiding Etiquette

Posted by Iccarus on 22-Apr-08 01:44pm

Raiding Etiquette

As a rule, St is a very casual and fun group that does not dictate how a player plays the game. This is first and foremost a fun distraction for each of us, as well as a place we can build and enjoy friendships that we might not have otherwise ever been able to discover.

However, once a player elects to join into regular raiding, there are some structural elements that must be acknowledged. This is not to crimp your enjoyment of the game or to force you into a play style that you do not prefer. This is a realistic concession that each person must enter into willingly with their eyes open. The simple truth of raiding is that you are no longer just playing your game. You are playing the game with 9-39 other people. Each of them is relying on you to come to the event ready to positively contribute towards the team effort. Raiding necessitates that each raider consider the value of everyone else’s experience. If you can’t open up your game to include your raiding team mates, then you probably shouldn’t raid.

Practically, the common rules are fairly straight forward. Most people can agree to them in concept, and probably honestly believe they can comply easily. We all hope it can be that simple. In the end, there will be some people that just can’t. Individuals that cannot step up to the basic requirements for raiding will not be preferred until they can resolve the problems they are encountering. It’s not a personal slight, it’s an acknowledgement that the balance of the group cannot be asked to accept consistent failure to meet the same standards that they have.

So, with only three paragraphs of preamble, the raiding requirements are:

  • Be on time. It’s pretty simple. If the raid starts at 7 pm server time, that is when the first pull is. Not when you should log on, or when buffing starts or when you are buying arrows and will be there in just a minute. The officers should schedule start times that permit enough time for you to get your arrows or candles or gems for your new fancy pants. Plan ahead. Be at the event on time. Invites will start 15-20 minutes prior, and summoning will be done as possible, but don’t rely on it. Be ready to start the event when the event starts. It should go without saying, but we have raiders from all over the country, and possibly internationally. East coast people are three hours advanced from the server time, and may need to rise for their work at some unimaginable hour. They should be able to expect to start on time so they can fulfill their commitment to complete the event as planned. Their staying to the end is as important as you being there on time to get the ball rolling. It all starts with starting on time.
  • Be prepared. Again, not rocket science. Hunters need to have enough ammo to get through the whole event. Priests, druids, paladins and anyone else need to have the reagents they will require for the entire event. Your gear needs to be repaired. If you require consumables like potions, scrolls, well fed foods, wood for camp fires or whatever, bring it, and bring enough. This directly supports the first rule. Pushing through content requires at least enough awareness to understand what is needed of you and until some kind of central distribution system is installed, you need to bring it.
  • Know what you are doing. By level 70 you would hope that everyone can play their class. Almost everyone has an experience where that simply seems to be untrue. Know your class. Read up on forums and boards. Read our class mechanics threads that pertain to you. Take the time to know what works and why. If you don’t feel like you understand something, ask a question in your class forum. Ask your class leader. Ask any other player that plays your class for their input or advice. There’s no one in this guild that will deny an honest request for assistance in getting their character more efficient. It’s a team effort, and that includes each of us helping to improve each other.
  • Know the event. Blizzard does a good job of adding twists to most boss encounters. Read up on the instance and bosses before the raid. If you have never seen the fight before, the overviews of the fight may seem vague, but you may glean enough information to accelerate your understanding. Generally it’s a good idea to review the kill strategy after the fight also. Once you have seen what happens, the overviews tend to make a lot more sense. We will have plenty of information posted on each instance we step into. Learn what you can before your first time in, and you will be dramatically more effective.
  • Be ready to die. Often. New content can be frustrating. You have to be ready to fail a few times and not be demoralized by it. This is what builds strong teams. As a group, most raids can find a way to overcome most bosses. It may require original out of the box thinking, but that’s what makes progression enjoyable.
  • Be ready to put the Raid first. Basically this comes down to a practical understanding of what makes raiding progression work. Everyone is comfortable with the DKP / SK systems of loot distribution. However, in a full progression raiding environment, there can be instances where the loot system has to be preempted for the best interest of the raid group as a whole. Most acknowledge that the Main Tank is the lynch pin for pulling the whole group through the event. Once the MT dies, unless it’s a predictable aspect of the encounter, the odds of the raid wiping skyrocket. Gearing the key players accelerates progression. Most raiders understand this and will readily yield a significant gear upgrade for the MT or other key player. This is a rare occurrence, as the MT is holding that role probably because they are already the best geared tank in the party. However, all raid members should be ready for an executive decision to preempt the loot distribution system if there is a clear advantage to directly allocating a piece of gear to a select individual. If that shield is the difference for the MT getting through the next boss, everyone benefits. Your turn will come, and probably much sooner if the train is being pulled by a bigger engine.
  • Have fun. People forget it all the time. This is a game, and you need to be having fun. That means working together as a team. Finger pointing is counter productive. Drama wastes time and effort. Failing to step up as a reliable team member creates useless friction. If you have a problem with a person or situation, try to work it out. If you can’t, talk to an officer. What ever you do, don’t let it fester. Deal with it early and completely, and get back to enjoying the game.
  • Talking on Vent/Chat Servers. Please be considerate just because you think you have something to say doesnt mean 9-39 other people want to hear your random babblings. It's ok to joke around and have fun but at Boss fights or new areas being cleared SHUT UP so the raid leader/tanks/healers/ppl that know what to do can talk and be heard. Also it is NEVER ok to scream, blast music or any other loud and obnoxious behavior as not everyone has the same settings and ppl might have there headphones louder cause player x isnt as loud as player y. Doing such ignorance can get you muted, banned from voice chat, kicked from guild whatever we see fit to do. Just to be safe if you dont think you can follow these rules maybe you should just shut mic off, listen and type if you have anything you think we should know!!!
  • And maybe more later.
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Welcome!

Posted by Iccarus on 27-Mar-08 11:09pm

Welcome to Suicidal Tendencies!

We are glad that you have joined us and hope you enjoy your time with us!!! We classify ourselves as a "casual raiding guild", and are progressing as time and energy allow. This being said, it is not a requirement for you to raid to stay with the guild. We appreciate that everyone has lives & will respect that. What we do require is that you enjoy playing the game, help out from time to time, and have a sense of humor, as that is what makes this guild so much fun!!!

The Officers and Guildmasters all have the "open door policy", and are here for you and any questions, comments, etc, that you might have!

If you have friends in the guild, you may invite them from this link.!

Again, welcome!!!
Maryia









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