Update Notes 1.05.5 (Focus on Dark Templar)
Posted by Hhroneth on 19-Aug-09 06:43pm
(Link to Funcom forums if you prefer to read it there) DARK TEMPLAR Covenants:- The Covenant system for Dark Templars has been streamlined and a number of Covenants merged or removed. There are now a total of 4 Covenants available, 3 innate (Covenant of Pestilence, Covenant of Invulnerability and Covenant of Vengeance) and 1 feated (Covenant of Arms). All Covenants now have a 1 second cast time, so they can be swapped around in combat if needed, but share a 5 second cooldown. All Covenants now share the same stacking order so can be overwritten by another Covenant without you needing to manually remove the currently running Covenant.
- Covenant of Pestilence has been converted into a physical mitigation Covenant. It provides a bonus armor % increase, causes attackers to take damage every time they hit you, and attacks against you have a chance of triggering AOE unholy damage around you.
- Removed the inherent snare effect from Covenant of Pestilence.
- Covenant of Invulnerability has been converted into a magical mitigation Covenant. It provides a bonus protection % increases, and causes casters to take damage every time they land a hostile spell on you. A new rank has been added to this Covenant, obtained at level 35.
- Covenant of Vengeance now gives you a weapon contribution % bonus, and attacks against you have a chance of granting you additional weapon contribution % bonus. There is now only a single rank of this Covenant, obtained at level 15.
- Covenant of Arms (feated via the Desecration tree) is meant to be a feated replacement for Covenant of Vengeance. It now gives you a weapon contribution % bonus, and your attacks have a chance of inflicting additional unholy damage on the target.
- The old Covenant of Death has been removed and turned into a passive ability. Now, when you get this ability at level 80, your Covenants of Pestilence and Invulnerability will become permanently augmented to grant you additional health tap (both physical and magical), while your Covenants of Vengeance and Arms will become permanently augmented to grant you the Blood for Blood buff whenever you or your team makes a killing blow, which grants you significant unholy combat rating for your next 3 attacks.
- The Vile Pestilence feat has been replaced with Solid Pestilence. Each rank adds armor to the Covenant of Pestilence, and causes you to gain Blood Seals when you are attacked. This also grants you the new Seal of Yog spell if you don't already have it. Each feat increases the maximum number of Blood Seals you can gain by 4 (4/8/12/16/20).
- The Invulnerable Soul feat has been changed and now each rank adds extra bonus protection % to Covenant of Invulnerability. In addition, it causes you to gain 1 charge of Invulnerable Soul per feat point when Covenant of Invulnerability is running, which grants you additional protection. When you are struck with a magical attack, it consumes a charge of Invulnerable Soul, and grants you an Arcane Seal. Your Invulnerable Soul stack will reset to the full amount 10 seconds after you last lost a stack charge. The maximum number of Arcane Seals you can gain is 10. This also grants you the new Seal of Yog spell if you don't already have it.
- Seal of Yog - This is a new spell granted by the Invulnerable Soul and Solid Pestilence feats. It consumes the Blood Seal or Arcane Seal stack that you have. The more seals that are consumed when it is used, the greater the power of the Seal of Yog.
- When consuming the Blood Seal stack, it increases your maximum health, and heals you for that amount.
- When consuming the Arcane Seal stack, it increases your critical rating and causes you to regain mana whenever you perform a critical strike. Additionally, enemy spellcasters will lose mana when they land hostile spells on you, with this mana loss increasing for each hostile spell that hits you, up to a maximum of 5 increments.
- Covenant of Vengeance is now available starting at level 15.
- Covenant of Arms and Covenant of Vengeance now grant bonus Weapon Damage passively while active.
- Removed Covenant of War and Covenant of Death from the Dark Templar's spell book.
- Covenant of Death is now a passive effect on all Covenants gained at level 80. It provides the current killing blow bonus "Blood for Blood" to both Covenant of Vengeance and Covenant of Arms. It will also provide Covenant of Invulnerability and Covenant of Pestilence with a passive Life Tap bonus.
- Increased the proc chance of Covenant of Arms and Covenant of Vengeance when Improved Soul Covenants is trained.
- The following spells are now able to perform critical hits: Covenant of Arms, Approach of Death, Pact of Malacodor, Reaper of Malacodor, Aura of Dread Fury, Blighted Touch, Blighted Soul, Corrupt Weapon.
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Xibaluku Guild Run!!! Tonight 11/9 at 20.00 CET! BE there!!!!!
Posted by Hhroneth on 11-Aug-09 08:17am
Lets get this dungeon done now. Its loads of fun and good drops. Both me and Poul are veterans there and can vouch for it! Besides it would be fun to actually do something with the guild!
6 people needed!
Main tank ? Offtank Per DT Healer 1 Mog ToS Healer 2 Johan BS DPS 1 Poul DPS 2 ?
I can supply the Offtank or a DPS slot.
Now wake up Ironbound! 20.00 CET! Be there!! And be on Vent!
For those that dont have the prequest made and dont know how to do it, we can do a quick prequest run at 20.00. But if you wanna be effective do it in advance, go to my earlier Xibaluku post (use the link supplied here) and find the info about the prequest I added there. Xibaluku pre quest info...
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About new members and introduction
Posted by Hhroneth on 26-Jul-09 12:46pm
*************Important! Please read!!!************
The guild is starting to grow. Which is very nice, but also a bit confusing. All these members with several charachters in the guild and different names here on the forums than in game, makes it very hard for us to keep people apart and keep your ranks up to date.
Thus I would stress the point again that everyone that registers here please also make an introduction in the appropriate thread HERE. So we can all get to know eachother a bit better. I also enabled the roster page. Simply add your characters to your profile (both main and alts) and dont forget to keep your level updated since it sadly wont do that by itself 
I added my charachters today and I would like to see more people doing the same!...
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City Crafting!!
Posted by Hhroneth on 29-Jun-09 04:47pm
Tier 1 - Completed
Here is a list of Tier 2 and what we need.
As a note, Electrum is NOT needed anymore. We have more than enough!
Tier 2:
Keep II Constructed
Alchemist Workshop II Constructed
Trade Post II Not constructed Predecessors: Trade Post, Keep II Advanced Trade Post Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver) ...
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Guild city spot booked!
Posted by Tyrfing on 25-Jun-09 11:12pm
And now fellow clansmen, we have our own spot for starting to build our city in. It is located in Potain [instance 197]. Per have made the gesture of actually becoming the main architect, so lets get our resources together and build those walls!
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