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Expansion InformationPosted by SargentTaters on 01-Jul-09 08:32am Alright everyone, I believe that the "reparations" thread has served its purpose, or at least does not serve the purpose that this thread shall.It has come to my attention that we need to, well not necessarily expand, but that's the best word i can think of. Alright this is our idea(s): We are going to have multiple sub clans. CoHW will still be the main clan, and all other sub clans will be named similarly to CoHW. for example, IoLD would be infected of left 4 dead or something.... Read More | Comments: 33 clan friendly matchPosted by AIranianPeanut on 16-Jun-09 11:20pm with the new patch announced i propose another 3vs3 clan friendly match it has been a while, and i promise i won't be forge, if any one wants to set a time or date for this thing go ahead it an idea i'm putting forward becaue it has been a while since we all played a game together Read More | Comments: 12Title Update #3Posted by AIranianPeanut on 10-Jun-09 06:45pm it looks like Robot have been listening to the comunity all along, they have announced that they are in the process of creating Title Update #3 in this update it will look at the warthogs effectiveness, teamkilling, also goin to make invisible units health bars invisible and also looking at other balancing issues please post your opinions on what you think about this new update coming soon(hopefully)news just in this is some info that a mod on halowars has just released: I am involving the community a little bit earlier in the process this time around and sharing the first pass balance changes that we are testing internally at the moment. Your feedback and discussion are welcome as long as everyone stays polite and gracious to each other. This thread will be heavily moderated so that we get the best feedback, so if your post gets removed, please try to rephrase it in a more constructive manner. Caveat: The balance items are still somewhat in flux and as such I am not posting the exact numbers we are testing but rather the general balance ideas we are testing. note: We will share final numbers when the title update is closer to completion when we write the final title update notes.
Balance changes:: 1. Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs. 2. Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game. 3. Anders bonus to tech build rate reduced to further balance the leader. 4. Base turrets attack and health boosted slightly to increase turret viability in early and late game. 5. Elephant health increased to improve survivability and viability as a unit. 6. Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras. 7. Recycle basic cost return fixed to be 50% for constructed buildings. (While a technically a bug, this directly impacts many slightly exploitive strategies) |

