14/OCT/09

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This Week's World of Warcraft Highlights
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Zombie Invasion!!!

There are many ways to get infected by the plague : Pick up one of the Suspicious Crate in Booty Bay, trying to loot one will instantly infect you. Stay in one of the poison cloud used by zombies Get damaged by a zombie. When you're infected, you can either run to a nearby Argent Healer or any player who can cure diseases to get it removed .... or you can turn into a zombie by : Waiting for the end of the timer (10 minutes) Getting killed by a zombie. Dueling another player and letting him kill you Using some of the existing "immunity" abilities like Stoneform, the paladin's bubble, or Ice Block for mages. After transorming into a zombie, you will only be able to using the following skills : Mangle! - Increases your next attack by 20 damage and reduces the target's armor by 3%. Retch! - Retch on the ground! Humanoids in it are slowed and infected. Zombies in it are healed. Lurch! - You and nearby zombies gain a temporary burst of speed, to help catch your food. Removes any move impairment or crowd control effect. Beckoning Groan - Beckon up to four zombies to you. They must not be in combat. Zombie Explosion! - Burst into pieces, destroying yourself but infecting those around you. As a zombie, your health will slowly decrease over time but it can easily be regenerated by hitting any living targets (beasts, humanoids, etc ...). Any damage dealt to these targets will heal you for a % of the damage. You can also use Retch! on the ground and stay in the cloud to get some additional healing, these clouds are stackable and having multiple zombies stacking them at the same spot will let you regenerate your life in no time.

Voting Details: 5 positive, 2 negative
Submitted: 383 days ago
Submitted by: Methedras
Category: World of Warcraft
Tagged as hot: 383 days ago

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Comments Who Liked It?

From: Kjallstrom on 23-Oct-2008 at 05:34pm

So far my only complaint about this is the (apparently) buggy respawn of some quest NPCs, particularly the daily-givers in Shattrath City.

While I'm fine with feeling like there are events in the game outside my control ("wow, I can't even walk out of Ironforge without dying", the game has over time given us the ability to pretty much do what we wanted when we wanted, so suddenly being unable to turn in a quest for 30 minutes (especially one with a time component) is more than a little frustrating. I'm hoping they'll make non-guard NPCs immune soonish.



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