How do you indicate that someone or something is evil without falling into the old stereotypes of 'dark and ugly things have to be evil' in terms of game design?
Edited by Morreion on 22-Oct-2007 at 11:16am: Minor edits
Voting Details: 9 positive, 1 negative
Submitted: 750 days ago
Submitted by: Morreion
Category: Gaming
Tagged as hot: 750 days ago
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From: Greywalker on 25-Oct-2007 at 05:25pm
From: Loktofeit on 25-Oct-2007 at 09:55am
From: Gyzar on 23-Oct-2007 at 07:13pm
From: Aydiar on 23-Oct-2007 at 03:06pm
From: Viella on 22-Oct-2007 at 09:09pm
From: Aydiar on 22-Oct-2007 at 04:42pm
From: Lenlen on 22-Oct-2007 at 02:56pm
From: Sensational on 22-Oct-2007 at 01:39pm
From: Rakul on 22-Oct-2007 at 01:33pm