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Gaming Improves Job Skills....Continued

Convinced that games can help them thrive some companies have turned work groups into guilds, rewarded staff with experience points when they complete tasks, giving out titles and badges when a guild finished a project and portraying objectives as quests. Virtual worlds could become key to future business life Some were also considering using a virtual currency as a reward system allowing workers to cash in their savings for benefits or extras for their office space. The top performing guilds also get to do the best projects.

Voting Details: 19 positive, 1 negative
Submitted: 750 days ago
Submitted by: Hades-LotD
Category: Gaming
Tagged as hot: 750 days ago

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Comments Who Liked It?

From: Kuranes on 23-Oct-2007 at 10:06pm

Cool, so you actually get to grind xp at work now too? =s

Asides from that, most of the points in the article do not deter from the fact that the systems proposed turn employees against eachother to perform better instead of just being a good workplace in general. No matter how you put it, the end result is pushing the "guild members" into performing more for the exact, if not less, pay as possible for the company, and as a long time gamer I am saddened by the fact that some people believe substituing terms from business life to gamer terms will change this fact. I mean, when most MMOs are already seen as "work" to a lot of players, then how does real life work become less work by pulling down a proverbial MMO hat unto it, when said hat still screams "this is work! Grind me!"?

The only advantage is that you can put your boss on mute for being an asshat on ventrilo =p


From: Roxianna on 23-Oct-2007 at 02:21pm

Interesting indeed. Definitely some points in this article. Some in game experiences are more valuable than other obviously. My guild leader experience is my most valuable. My time being a heal bot in Molten Core some of the least...if I was considering a career in precision water ballet, I might reverse that though.



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