'It seems to me that in many ways virtual worlds are the ultimate expression of consumerism. Game worlds construct new needs which the use-value of virtual artefacts meet and new forms of labour are constructed to enable us to gain them.
Both game worlds and social worlds, in their different ways, can also act as a pure mechanism for symbolic-value exchange through the mechanism of virtual goods. For example: a virtual Gucci bag may have no use-value what so ever in a virtual world but it carries with it much of the symbolic value of the brand.
In general virtual worlds seem often to replicate structures of labour and production – they even support a class hierarchies based on geography, contextual knowledge, time in the given community etc.
At the same time virtual worlds offer the promise of liberating us...'
Voting Details: 8 positive, 2 negative Submitted: 725 days ago Submitted by: Morreion Category: Gaming Tagged as hot: 725 days ago Comment and vote on this item by registering for gamerDNA.
From: Roxianna on 17-Nov-2007 at 12:32pm From: Hagan on 16-Nov-2007 at 05:05pm From: Tanaiika on 16-Nov-2007 at 03:44pm
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