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Do virtual worlds liberate us?

'It seems to me that in many ways virtual worlds are the ultimate expression of consumerism. Game worlds construct new needs which the use-value of virtual artefacts meet and new forms of labour are constructed to enable us to gain them. Both game worlds and social worlds, in their different ways, can also act as a pure mechanism for symbolic-value exchange through the mechanism of virtual goods. For example: a virtual Gucci bag may have no use-value what so ever in a virtual world but it carries with it much of the symbolic value of the brand. In general virtual worlds seem often to replicate structures of labour and production – they even support a class hierarchies based on geography, contextual knowledge, time in the given community etc. At the same time virtual worlds offer the promise of liberating us...'

Voting Details: 8 positive, 2 negative
Submitted: 725 days ago
Submitted by: Morreion
Category: Gaming
Tagged as hot: 725 days ago

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Comments Who Liked It?

From: Roxianna on 17-Nov-2007 at 12:32pm

It may be the ultimate expression of consumerism now, but I believe in the future it will be the ultimate expression of democracy.


From: Hagan on 16-Nov-2007 at 05:05pm

Its a very american thing to do realy.

Create a digital world, then blow the sh*t out of it.

Its the only way to beat the NRA.


From: Tanaiika on 16-Nov-2007 at 03:44pm

A little long but true in alot of ways
but he missed one important fact
It may not liberate us, but it does liberate everyone else by keeping people like us who have the potential to go out and do drasticly crazy and embarising things in public constrained by doing it ona video game.
No crazy katana terrorists or 5 aclock flashers nowadays! there all playing WoW....



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