From 1994 to 2004, we saw the emergence of legendary hit roleplaying games such as Fallout, Arcanum and Knights of the Old Republic. In this Gamasutra article by Matt Barton, he explores the "Platinum Age" of of computer roleplaying games. It is then that we saw some of the best and brightest innovation in game development, as well as the emergence of some of the first multiplayer adaptions to plot-based roleplaying games (Diablo, Baldur's Gate). Is the best behind us? Will the future be dominated by MMOs without the plot and character development we once saw in the industry?
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From: wolffin on 09-Nov-2007 at 08:56pm From: Kuranes on 09-Nov-2007 at 05:42pm
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